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World Nature Conservation Sale



Dive through the ocean, soar through the air, and hike through the forest in these extraordinary nature games!

Whether you're looking to design your own world or discover a new one, you'll be sure to find yourself immersed in the gorgeous games ahead...

Of course our environment and climate crisis simulator Imagine Earth is on board there with a 30% discount and a stream is running. World Nature Conservation Sale



Development Blog


And of course, a small update on the state of development should not be missing. We are about to release a new update August 9 that takes into account many wishes and your rich feedback.
[h3]
New Vegetation[/h3]

There will be a new, third vegetation. Beside terran forest and mushroom forest it is something between deciduous and flower forest. It is slightly alien-like and will be included in two of the six planet themes.

[h3]Reduced Story Mode[/h3]

Also, at the beginning of the campaign you will be able to choose which difficulty level you want to play and we have a reduced story mode in the works, because again, another faction of players felt annoyed by too much info and popups.

[h3]Enhanced controls[/h3]

There will also be a lot of improvements to the controls and interface optimizations, as many newcomers still had problems getting to grips with the management of entire planets.

Imagine Earth - The role of climate and environment

This article highlights and explains the important role of climate and environmental in Imagine Earth. Our simulation game visualizes the conflict of economic growth and sustainability by putting the fate of a globalized society in the hands of the player.



[h3]Air and soil pollution[/h3]

Every building causes exhaust fumes and also soil pollution during operation. This spreads over the surrounding fields. Over time high ground pollution reduces the general fertility of a field which is bad for trees and for farming. A too high density of industrial factories or fossil power plants causes such a high level of local pollution that it contaminates the soil. This makes complex and costly cleaning necessary in order to be able to use the fields again. Every building can be equipped with extensions that either increase its efficiency or its sustainability. These extensions fit the content of the respective technologies and address various of their positive and negative aspects.



[h3]Global emission balance[/h3]

The balance of emissions plays a crucial role in Imagine Earth. The different corporations that operate on a planet have different levels of emissions of CO² and other greenhouse gases. They are collectively referred to as emissions and when this balance becomes negative on a global scale, exceeding the level that the planet can compensate for as an ecosystem (land, ocean and forests), the greenhouse effect occurs, causing global warming with catastrophic consequences.



[h3]Contamination and the consequences[/h3]

Soil pollution lowers the quality of life in neighboring cities, reduces farm productivity and, in severe cases, attacks infrastructure. This can cause crop failures and disease outbreaks and make entire areas unusable. There are oil spills, chemical and nuclear contamination, among others. All contaminations have a different half-life.



[h3]Emission compensation[/h3]

If a company operates in a particularly polluting manner and relies primarily on fossil fuels rather than sustainable production methods, it must pay its competitors compensation for emissions, otherwise ecological management would not be competitive.



[h3]Quality of Life[/h3]

The quality of life in cities plays a decisive role. It declines with insufficient supply of energy, goods and food, but also with pollution and dirty industries in the surrounding areas. Forests and coasts on the other hand increase the quality of life, which is linked to how well the population can grow and flourish. An intact environment therefore has a direct influence on the level of tax revenues and is therefore also of decisive economic interest.



[h3]Global warming[/h3]

Global warming is causing the polar ice caps to melt and the sea level to rise. In addition, local temperatures change and the probability of natural disasters increases. Forest fires, desert formations, tornadoes and storms occur more frequently.



[h3]Exploitation of limited resources[/h3]

Large deposits of oil, coal, gas and uranium promise a cheap and rich yield of energy and raw materials. In a competitive economic system, it can be tempting to rely on the use of these fossil resources as they allow for faster and cheaper expansion. However, as the game progresses, the reserves in the settlement area of a corporation will be depleted and the more dependent it is at that point, the more difficult it will be to restructure supply and, accordingly, to ensure competitiveness. Ultimately, the restructuring must succeed at the latest before a climate catastrophe makes the planet uninhabitable in the final analysis…



[h3]Biomes and forests[/h3]

The land mass and the height of the terrain are in relation to the amount of polar ice that exists. When the poles melt due to global warming, the precious coastal areas are flooded. The world simulation in Imagine Earth distinguishes eight essential biomes. The vegetation has different characteristics in terms of compensation for air pollution and resilience to soil pollution.



[h3]The World Congress[/h3]

The World Congress is a democratic body with wide-ranging powers, to which each faction on the planet sends a representative. The factions have voting rights in the congress that correspond to their share in the galactic population. In the voting process, they decide on taxes and subsidies, funds for projects, penalties for rule breakers, and emergency aid. In addition, a representative of the United Space Nations USN is always present.



[h3]Proposal round[/h3]

At the beginning of a session of the congress, each delegation can propose new resolutions, which are then voted on. When resolutions are passed they apply to all factions.

You can see who benefits from your resolutions, as well as who stands to lose out. This data will help you make calculated political decisions.



[h3]Voting round[/h3]

Once the proposals submitted by the delegations are ready for voting, each faction pursues its own interests. The symbols on the representatives indicate whether they are more likely to vote in favor of or against a bill. Voting behavior is also influenced by a faction’s agenda, strategic advantages and by loyalty in alliances. However, nothing is certain until the final vote is counted. Diplomatic tensions abound!



[h3]World status[/h3]

This screen is always accessible and provides an overview of the state of the planet. Here you can see how different global trends develop in relation to each other.

[h3]Intention of the game[/h3]

Imagine Earth puts the player in the position of a global economic player. He has to build up and supply his civilization, produce and trade goods into space and compete against other corporations. In order to preserve quality of life for his inhabitants and to avoid a global climate crisis, he has to find a balance between growth and sustainability.

Imagine Earth focuses on the conflict between globalization and global warming. Corporations that compete economically will have to work together at a certain point to maintain the environment as their economic base. In this context the game deals with business ethics, corporate power and the economic growth spiral in contrast to sustainability, environmental destruction and climate change.

[h3]Green Planet Bundle[/h3]

This Bundle contains the Game + Soundtrack. The Soundtrack Sales go to Eden Reforestation Project.
Until February 2022 we where able to plant 34.520 Trees with your help!



The Soundtrack sales in this bundle are donated to plant trees. A story we are very proud of and which would not have been possible without your support. Shortly after the release, we also released the Green Planet Bundle, which additionally includes the official soundtrack of the game. The profits of the soundtrack sales from the first month of release have been donated to Eden Reforestation Projects, an organization that plants trees all over the world and also employs local people to protect and preserve these trees.
As a result of our donations, 25,640 trees can already be planted. If you want to participate, you can complete the bundle by buying the soundtrack. We are very excited that not only virtual worlds are saved by our simulation game, but that it can also have an impact in the real world. So we proudly present this certificate, thanks are owed, of course, to all backers of the campaign.

Convenience Update 1.1 | Hotfix 1

  • Replaced phone ring sound with a more decent one
  • Added refresh button to highscore list
  • Jump to trader hotkey now also includes empty spaceports
  • Give drone the red laser when it de-escalates riot
  • Fixed gamepad problem in world congress
  • Fixed boundary transparency when HBAO is disabled

Convenience Update 1.1

So, just as you're used to from seven years of Early Access, we continue to make Imagine Earth better and add new features. You can be curious about what is still to come and please do not stop to contribute your feedback, ideas and wishes to the development.

[h3]Auto-Mining Function[/h3]

We want to move further in the direction of making automation work better. An important step in this direction is the auto-mining function for warehouses named in the title.
When you activate it, your harvester drone automatically flies off and harvests valuable resources. The system even makes sure that different resource loads are collected evenly and prioritizes those that you have reserved for storage. The previous mining tool then also serves as a way to manually prioritize a resource for mining.



[h3]Overlay for Resources[/h3]

It is now possible to activate overlays for rare resources, fossil resource deposits, fertility, temperature and building types via the building menu on the left side of the screen. Some will recognize these from an earlier version. Back then they were immature, but we have revised and brought them back.



[h3]Optimized Gamepad Controls[/h3]

We've optimized the gamepad controls and now you can use the directional pad to jump directly to your spaceports to trade, jump to workshops to craft, or jump to the cities or gaia constructs in your area of influence.



[h3]World Editor: Control other Factions[/h3]

When you build a new world in the world editor, you can now click on the factions at the bottom right to switch to them and build buildings for them. Another step in the direction that you can soon script entire missions with story.

[h3]Mixed Feelings[/h3]

Personally, after the particularly brilliant start of the final version of Imagine Earth, we currently have mixed feelings about the feedback we get. Regarding the reviews, it just feels like the game is being torn between two fronts. Some complain about too many dialogs and constant explanations, while the other front is unhappy about too little tutorial and too weak, incomprehensible instructions. Looks like this is really a tricky topic and we have to admit that the idea of making it a challenge to explore and understand the game itself doesn't have the necessary appeal for everyone.

Anyways, we would really love to have a broader picture, so if you have played Imagine Earth already and normally don't feel like writing reviews for games, we warmly invite you to take a few minutes and give Imagine Earth a review.

[h3]New Features[/h3]

Added: Uncover rare resources with scan even when paused
Added: Highlight new Goals with animation
Added: Bonus missions: End Competition after completion. Other competitors will leave the planet to you
Added: Interactive context infos for gamepad controls
Added: Gaia forces to the ring whenever there’s place
Improved: Make shallow ocean look better
Improved: Difficulty "Hard" - Reduce Colony Payout (AIs go bankrupt)

[h3]New Fixes[/h3]

Fixed: On Bora you could pre-activate the great pyramid
Fixed: Terraform item sometimes did not work
Fixed: Harvesting of rare resources is cancelled when loading a savegame
Fixed: Magni unable to complete as can't decontaminate
Fixed: Undiscovered rocks show their resource type in the description
Fixed: Colony rating layout
Fixed: Wrong gamepad description dialogs taken out to reduce messages
Fixed: Gamepad controls: If renaming cities the game menu was opened
Fixed: Bora: Mission script error if player takes over other city ruins

Full Release Update | Hotfix #2

Okay, three weeks have passed since the release and Imagine Earth is being played and reviewed by many. We are very happy about the sales figures, because they show us that Imagine Earth appeals to you and that we have created something great in the seven years of Early Access. We thank you for your massive, constructive feedback in the reviews and especially in the forum and on Discord, as it allows us to make Imagine Earth bug-free and improve it further.

[h3]Complexity reduction[/h3]

Herewith we officially distribute the second hotfix for the release update, in which we continued to take care of the worst problem, that people get annoyed because the control over camera and actions in the game is taken away from them, because cutscenes start or the attention should be directed to a certain place or event. Many of these dialogs are now wrapped up in quests that the player can click on independently, making it less likely that events will interrupt their actions in the game.

[h3]Notification feature[/h3]

There is also a brand new central notification function in the message panel. This shows when there is a quest somewhere on the planet. By clicking on this icon, you can jump to current messages and quests from virtually anywhere in the world and resolve them in a targeted manner.

[h3]Rounos, Magni and Bora missions[/h3]

We found some very game flow disturbing dependency and structure problems in the scripts of these missions and really wondered. Guys, why don't you say something, it really can't have been meant that way at one point or another ;) Fortunately this update provides a remedy. Please post your thoughts, ideas and constructive criticism on our Discord server or in the official forum.

[h3]Highscore Reset[/h3]

We also had to reset the highscore another time, because a player's liquid funds were counted into the colony rating. So it was easy to let time pass when the balance was positive and drive the highscore to meaningless heights. This has now come to an end, but anyone who goes back into the game and checks their score will get it updated.

[h3] More fixes & improvements[/h3]

  • Fixed buildings & ruins sometimes not being listed in buildings list
  • Moved active quest notifications into icon panel at bottom center of screen
  • Alt+tabbing out of the game no longer sends phantom "alt" signals
  • Ctrl+S is no longer also trigger S (rotation & selection)
  • Changed threading logic to address not reproducible crashes
  • Removed old tech license animation
  • Introduced proper button for licensing buildings
  • Fixed description for plundering temple ruins
  • Removed money & resources from highscore colony rating
  • Display difficulty influence on colony rating
  • Improved share market descriptions
  • Changed share or colony package form 5% to 4%
  • Limited value decrease for polluted fields to the value of the field
  • Fixed clickable area of no longer active goals
  • Re-enable autosave when mission is played again and finished
  • Fixed victory point messages being displayed in free play mode
  • When player surrenders, all his shares from other colonies must be surrendered
  • Introduced info icon for rocket at space port
  • Fixed pseudo-randomization which made asteroids target the same field again
  • Show victory points of profile
  • Fixed volcanoes not damaging a targeted field - especially for Assimilators
  • Allow selling offensive weapons to other factions without need for alliance
  • Fixed assimilator drone health not being correctly display
  • Magni: Introduced a few dropped quest icons instead of directly jumping to events
  • Magni: Improved ordering and dependencies for missions elements
  • Bora: Introduced a few dropped quest icons instead of directly jumping to events
  • Bora: Improved ordering and dependencies for missions elements
  • Fixed bookmarks panel counting native camps multiple times
  • Fixed wrong icons being randomly shown for resources and buildings
  • Fixed a few more technical errors