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The Monster Arcade Update!



Hello Creators,

Have you ever wished you could create your very own arcade? Or a monster house? Or a monster-themed arcade? Well now you can in our latest update, which also adds some fixes and improvements. As always, thank you for playing Creativerse, and enjoy!

  • Four new Arcade Cabinet variants of stations
    • Purple Cabinet & Base - Processor
    • Dark Blue Cabinet & Base - Forge
    • Light Blue Cabinet & Base - Crafting
    • Red Cabinet & Base - Cooking
    • Base Blocks for the above unlock on the stations themselves (e.g. Arcade
      Processor Base unlocks on Arcade Processor)
  • New plain variant of the Retro Arcade Carpet, including shape variants (slab, slope, slice, etc.)
  • Five new Monster Blocks
    • Monster Eye
    • Monster Scales
    • Small Monster Scales
    • Monster Fur
    • Gelatinous Block
    • Recipes added to "monster" type mob drops (e.g. Miru, Thing)
    • Shape variants included for all the above except the eye
  • Six new Figurines (added to Thing's loot table)
    • 5 Ghost Figures (common)
    • Pumpkiru figure (rare)
  • New Pointed Hat for pets (added to drop tables for higher-tier treasure chests, along with pet bowties, etc)
  • New world settings to change the growth times of crops, queen bees, mushrooms and trees
  • Added various world settings to change mining times
  • Improved world creation wizard
  • Added support for custom local loading screen in the game settings, with a button to open the folder from which to pick images (JPG or PNG)
  • Fixed problem with the Mailbox UI and the Picture Frame UIs losing control of the mouse after alt-tabbing
  • Fixed Trog Traps capture events [i.e. capture the flag (snow 2 go) and base defend (king of the chill)]
  • Changed Haunted Mirror painting mask, secondary paint now affects the mirror part and the spiderwebs, paint glow sliders affect whiteness of the spiderweb
  • Fix Golden Sword not showing up in the crafting list

Creativerse Update — Aug 2023



Hello Creators,

We’re back with another decent sized Creativerse update! This time we’ve focused a lot on quality of life improvements, with an overhauled settings menu that finally unshackles post-processing effects like depth of field, color grading, ambient occlusion, and more, allowing you to make them permanent (like in the featured screenshot). There’s a new Vending Machine item that you can customize to allow trades of any item for another item, so if you want to make the entire Lumite Armor set cost 5 dirt blocks, you sure can. And there’s a ton of other stuff like this – so please do check out what may be our longest patch notes ever!

Map:

    New Map Warping feature! Warp to any location by clicking on the map view while holding the Sprint key…
    • Works at both zoom levels
    • Works regardless of map fog
    • You can customize the altitude at which you are teleported from the game settings
      Requires the following:
      • The player must enable it in the game settings (in Misc tab)
      • The player must have access to Creator Mode and the `/warp` command in the world
  • Added world coordinates in map view as you hover the mouse around
New Mob variant:
  • Night Truffl!
Game settings / preferences:
  • Completely new settings interface!
  • Settings menu now includes all preferences, including post-processing options only available in Photo Mode or via chat commands or manually altering a configuration file
  • For example, you can now have on by default settings like tilt-shift, the kuwahara effect, high contrast, vignettes, etc.
  • Added an editor for custom paint values
  • Allow the settings window to be manually resized
  • Increased max Target Framerate from 120 to 240
  • Fixed Shadow Quality changes not getting applied on the fly
  • Added setting to disable map view movement with forward / back / left / right bindings to allow unusual bindings such as primary mouse button > forward (interface buttons will still work)
  • Added horizontal / vertical / sprint settings to affect movement speed when hovering in Creator Mode
  • Added setting to customize Creator Mode first / third person reach distance (i.e. how far you can pull / place blocks)
  • Added setting to allow long reach distance for wiring in Creator Mode (defaults to false)
  • Added settings to alter Camera Drone acceleration, drag, and sprint multipliers
  • Added horizontal / vertical sensitivity settings for the glider (separate settings for mouse and alpha controller)
  • Added setting to hide the Gliding Controls while gliding
  • Added settings to make crouch-descending optional:
    • While swimming (defaults to true)
    • While climbing (defaults to false)
    • While hovering in Creator Mode (defaults to false)
  • Added settings to enable / disable block copying:
    • While in Survival (defaults to false)
    • While in Creator Mode (defaults to true)
  • Added setting to enable Map Warping (see New Map Warping feature section below)
  • Added altitude setting to be used by Map Warping
New Vending Machine / Shop Catalogs feature:
  • New Vending Machine block
  • Each placed Vending Machine can be set to use one or more Catalogs
  • Each Catalog can contain multiple Trades, where each Trade can have multiple items / blocks to be given or received
  • Each Catalog can be set as Restricted, so that only Admins / Owners can pick such Catalogs in a Vending Machine
  • Catalogs can be edited from the Vending Machine (if you have rights to do so) or from the Tools page in the Webadmin
  • No Catalogs are defined by default but there's a button to quickly create Recycling Catalogs for all Gauntlets / Weapons / Armor / Tools (by default they will give back half of the resources needed to craft such items)
  • Additional buttons to create Trades for recipes and crafts
  • You have full control over each Trade even after it's autogenerated with the above buttons
  • Allows adding Trades to be bought to a Cart and to receive the items in a Crate instead of sparse items
Additional new blocks / items:
  • Added new "almost seamless" version for the Western Log Cabin Wall blocks (old versions are still extant to avoid disrupting existing builds, and can be combined with the new versions to achieve better matching internal / external walls around a build)
  • Added Canvas Maze Straight block (only the straight pattern all around all faces)
  • Added Stucco Wall variants
  • Added Ruddy Stucco Wall variants
  • Added Dark Stucco Wall variants
  • Added 10 missing summoners
World settings / world creation:
  • Added World Creation Wizard with four new presets
  • World Creation Wizard appears when clicking on the Create World card on the Play > Local tab or clicking on the Create menu button, and can be disabled from the Play screen settings and can be opened at any time from a button in the Create World page
  • Added world setting to enable Crafting Tables spawning in the wild (like it was during early access!)
  • Added world setting to Disable Crafting (i.e. via backpack; recommended you also turn Crafting Table spawning on)
  • Added world setting to disable empty Teleporters
  • Added world setting to disable Arc Portals with code set to zero
  • Added world settings to unlock the Glider, the Flashlight, and the Gauntlet Smash / Power Attack, which default to “none” (aka unlocked) unless using the Full Progression preset in the World Creation Wizard
  • Added Extended Grass Spread world setting (see below)
  • Added world setting to decide if you want to share players counts (total, online last day / week / month / year)
New extended grass spread feature:
  • Brown Mushrooms turn into Brown Mushroom on Grass (near Grass or other Grass-versions of the Brown Mushrooms)
  • Brown Mushrooms on Grass also cause Grass to appear onto nearby Dirt
  • Detritus and Matted Needles can spread onto Dirt as well (if Detritus, Matted Needles and Grass are fighting to spread onto the same Dirt block, one will be picked at random)
  • Note: Savannah Grass will continue spreading onto Rocky Dirt
  • Turned off by default; requires changing the option in the world settings
Alpha controller support:
  • Allow detecting input from controllers while rebinding the controls
  • Only works during gameplay; doesn't support interacting with UI
  • Note: it may still be possible to manipulate UI via Steam controller remapping
Building improvements:
  • Reduce bumping of character placing blocks too close:
    • Either you're too close and you can't place that block or you're far enough and you don't get bumped back
    • Exceptions allowed for touchstone, liquids, torches, climbing items (e.g. ladders and vines)
    • Added ability to copy blocks and BP hints while in Survival Mode (requires enabling a new preference in Misc tab)
Villagers / NPCs:
  • Added minutes / seconds to "I have everything" message to troubleshoot NPC's loot
  • Added missing Corruption contentment reference to Logger Villager
  • Added missing Coal contentment reference to Miner Villager
  • Reordered Rancher Villager contentments; hopefully should make for rarer / tougher tamed pets being picked up before stray wandering mobs
  • Fixed Villager jobs starting unlocked without the need to find the corresponding Unlock Chips
User Interface polish:

    Play screen:
    • Improved template download feedback (total + remaining time)
    • Added error display on the Play screen in the event server.json is malformed, which can cause using the incorrect folder for local worlds and templates
    • Added support for launching local worlds appending -forceIp=0.0.0.0 (option in the Play screen settings)
  • Play > Local tab:
    • Added "World Paths" button to local worlds preview card, dialog with buttons to open the world folder, and the world backups folder
    • Added button to create `.bat` launchers from the world paths of the local world card previews
  • Play > Online tabs:
    • Only show compatible worlds by default (and add toggle to show incompatible ones as well)
    • Added owner name to world preview cards
  • Improvements to the Forge interface for a consistent font type
  • Improvements to ESC screen is alignment
  • Fixed Touchstone interface not adapting to the screen and not rendering darker background correctly
  • Fixed white flashing when opening Mailbox
Badges / Perks:
  • Fixed quests not granting the intended perk at the completion of a badge
  • Note: if you have customized the Quests file previously, you may need to delete such customizations and re-complete the quests, or add the intended perk to the last quest relative to a specific badge, or manually unlock the desired perks on a per-player basis from the Playerlist.
New World Overrides customization:
  • Can be accessed from the World editing while in-game or from the Tools page in the Webadmin
  • Allows customizing which blocks/items can be crafted, pulled, or placed
  • Supports whitelisting mode (pick the blocks you want to allow, all the others are disallowed) and blacklist mode (pick the blocks you want to disallow, all the others are allowed)
  • Supports syncing the place / pull lists
  • Supports specifying which roles will not be affected by such overrides (so that you can prevent builders from placing certain blocks but still allow that to Mods / Admins)
Webadmin:
  • Allow removal of individual claims belonging to anyone (via claims page and map page)
  • Allow batch editing of players; appears when selecting multiple records via shift+click or control+click
  • Fixed wrong water altitude rendering + paint bottom black row for End of the World blocks in slices rendering of the islands-simplex editor
Playerlist:
  • Fixed players not promptly marked as online / offline in the in-game playerlist as they log in / disconnect
  • Allow owners to edit anyone, and admins to edit lower permission players, the following:
    • Lock/unlock crafts, costumes, discoveries, villager jobs, perks
    • Note: can only be performed on players which are online
    • Unlocking large amounts at once may cause the client of that player to freeze due from the resulting notifications
  • Added ability to change the amount of Unlocked Claims when editing a player
  • Added pending count marker to hammer icon at the top (i.e. to see at a glance any requests you haven't handled yet)
New Built-in Game Reference:
  • Accessible from the ESC menu while in a world and from the Tools page of the Webadmin; includes the following info:
    • How to unlock a craft where applicable (unlock sequence or needed recipe)
    • How to obtain a block / item (potential biomes, potential drops from mobs / treasures, potential transformations from Gauntlet Smash and Plant/Un-Plant Bombs)
    • Spawning rules for mobs / Villagers
    • Job contentments for Programmable Villagers
    • Contents of any lore collectible (Crash Dumps, Torn Journal Pages and so forth)
Chat commands:
  • Added `/finddeathstatue` chat command
  • Allow world co-owners to use all chat commands by default
  • Fixed broken autocomplete of `/pref` listing
  • Fixed `/cube dig` and `/cuboid dig` generating error blocks while digging blocks which create entities (chests, doors, signs, etc.)
  • Added support for paint action to the `/aimed` command and improve the matching rules
  • Improved chat feedback about the used matching rules when running the `/aimed` command
Naming:
  • Fixed a bunch of block > item naming mismatches
  • Fixed a few mob/summoner naming mismatches
  • Fixed Legendary and normal Golden Swords recipe names / descriptions swapped around
  • Fixed a few recipe naming inconsistencies and typos
Miscellaneous improvements and fixes:
  • Added Stamina Regeneration Potion to the Creator Mode menu
  • Added Frosty Leafi Leaf to the valid vegetable ingredients for Sandwiches and Soup
  • Fixed Ice Cap using Dirt instead of Ice
  • Fixed Blueprint kit purchase button not working on Blueprint and cornerstone pages
  • Fixed Atlantis Table showing up in the Obsidian section of the build crafting tab
  • Fixed weapon remaining attached to the gauntlet when switching over to Creator Mode while in Combat Mode
  • Improved wood brightness inconsistency between the Forbidden Window and the Forbidden Lattice window (the dark one is now slightly lighter)
  • Improved side texture of Stone Slab to better match rest of the set
  • Changed Automated Chest to be explosion proof and prohibit players from editing / wiring it unless they are also able to pull the block itself
  • Processing times are now instant for column / slab / slice / slope / stairs & various corner variants, with some exceptions (e.g. slabs made out of ore bars will keep their timers for the sake of the survival progression)
  • Allow anyone to use a Mailbox, even if it's on a claimed spot where they don't have any permissions (players will only see their own messages)
  • Fixed treasure chests visual glitch "casting darkness"
  • Added missing unlocks for Adobe Floors (Red / Blue / Yellow)
  • Added missing unlocks for Mosaic Tile Walls (Red / Blue / Yellow)
  • Added system chat message about unread mailbox messages upon joining a world
  • Added system chat message anytime you receive a new mailbox message
  • Fixed tamed ghost mobs not giving loot
  • Fixed Reaudolph not being washable
  • Tweaked occlusion rules to minimize faces of blocks being rendered when they shouldn't (e.g. when they're hidden by the surrounding blocks)
  • Fixed some cases of distant bright yellow / orange flashes at night moving around as you load in certain types of terrain (for example Grass blocks)
  • Added sprites tables page (linked from the Sprites Picker)
  • Fixed Sprites Picker not listing recipe books / scrolls / chips / journals / torn pages
  • Fixed server overwriting existing world log files; will now append to them instead
  • Ensured server console prints out errors about missing -worldId= param or malformed server.json, such errors go in a new /logs/server start failure.log file
  • Changed custom post-processing file save location to: ‘AppData\LocalLow\PlayfulCorp\Creativerse\config\post_processing.json’ – Note: this is just an FYI as the post-processing settings can now be edited in the new Settings interface

Backups now available for nearly every Creativerse world

Hello Creators,

We have good news! We now have backups available for nearly every Creativerse world created by players. If you missed your chance to download a copy before we shut down the legacy servers, you can reach out to us to get a copy. Just email your request along with your Steam ID to [email protected].

As a reminder, releasing The Definitive Edition was primarily about keeping the game from disappearing overnight once we could no longer justify the business costs of keeping the servers and various other live-ops services up and running. There have been growing pains along the way but we're ultimately trying to do right by the community and we appreciate your patience through this process. And now we're thrilled that we can offer players a backup for each world they created.

One note: we were unable to recover a very small number of worlds (less than 0.5%) due to data corruption.

We're about halfway through development on the game's next update. Can't wait to share more with you soon. Until then, stay creative!

Creativerse: The Definitive Edition is now a free upgrade for F2P players

[h3]UPDATE, Jun 27: Definitive Edition purchasers have until July 31 to claim a free copy for a friend.[/h3]

Greetings Creators,

We highly value and appreciate everyone who has enjoyed Creativerse over the years. Thanks to your feedback, we've decided that a better way to show our appreciation to our existing community is offering a free upgrade to The Definitive Edition to anyone who played the original free version of the game. That's nearly 5 million people!

As of today, if you have ANY previous hours in the free version of the game, you should receive the upgrade automatically. If for some reason you didn't, reach out to us so we can help you: [email protected]

And to keep things fair, if you purchased The Definitive Edition and haven't already claimed a free copy for a friend during our promotion last spring, we will gift a free copy to any friend of your choosing. Just forward your Steam receipt to us ([email protected]) and include a link to your friend's Steam profile page. (UPDATE, June 12: please note this offer only applies to purchases as of today's date.)

Lastly, if you'd like to support us, consider writing (or updating) a review of the game on Steam.

Thanks everyone, and stay creative!

The Collectables Update



Hello Creators!

Turns out Thing is quite the collector, and now its collection can be yours. These shiny new figurines — which feature your favorite Creativerse mobs like Pigsy, Leafi, Chizzard, Rambeau, Rockster, Keepa, and more — will look great in your builds! So if you're feeling adventurous, head down to the Corruption Layer and fight or tame some Things to start collecting. It won't be easy but it will be worth it.

In addition, we have some new items and a bunch of improvements, including a big overhaul to loot from treasure chests, which are now way more rewarding. We've added the ability to customize the length of timers in advanced world options, so now you can process and forge everything in 1 second if you like. There’s several new chat commands that add some useful tinkering abilities. And more!

This update also removes the ability to migrate your old worlds (...end of an era). Until next time...stay creative!

[h2]New Content[/h2]

[h3]New Collectable Figures[/h3]
Thing now has a chance to drop collectable figures straight from its amazing collection of things!
  • Six new common figures:
    • Playful Pigsy
    • Inquisitive Leafi
    • Flamboyant Chizzard
    • Rambunctious Rambeau
    • Splashing Karrotfish
    • Friendly Rockster
  • Three new rare figures:
    • Golden Keepa
    • Waving QB
    • Baby Leafi Stack
  • …More?

[h3]New Items[/h3]
  • Added the Year of the Rabbit Lantern
  • Added the rest of the missing "Year of…" lanterns:
    • Year of the Dragon Lantern
    • Year of the Goat Lantern
    • Year of the Horse Lantern
    • Year of the Monkey Lantern
    • Year of the Rooster Lantern
    • Year of the Snake Lantern
    • Year of the Tiger Lantern
  • Keepa is the keeper of these new recipes!

[h2]Improvements & Fixes[/h2]

[h3]Loot:[/h3]
  • 50+ home decor recipes (including the Ritzy Pigsy Hotel and Better Home sets) added as potential loot from tamed mobs
  • "Frozen" recipes now have a chance to drop from cold mobs
  • Special treasure chests with a chance to drop "Atlantis" and other ocean-themed recipes now sometimes appear near shores
  • Stacked Crates recipe added to Wood Treasure Chests
  • Death Statue recipe now has a chance to drop from any night mob
  • Optimized treasure chests loot overall – more distinction between chest tiers, and good stuff generally has a better and more consistent chance to drop

[h3]Mobs:[/h3]
  • Reaudolph is now tamable
  • Troggington is now tamable
  • Fixed arcstones not dropping from tamed Keepas and Keepa ranchers

[h3]World Options:[/h3]
  • Added option to change timing on the Forge, Processor, and Extractor (Edit World > Advanced Settings > Crafting)

[h3]Repairing:[/h3]
  • Rocket Pack is now repairable

[h3]Entities:[/h3]
  • Increased storage size of most chests
  • Improved Picture Frame / Arc Picture Frame interface
  • Picture Frame images are now sourced from our Artwork page on Steam: https://steamcommunity.com/app/280790/images/
  • Fixed freshly placed teleporters (empty ones) not pairing up
  • Fixed problem with autobuilt teleporters not retaining their captured codes

[h3]UI & Menus:[/h3]
  • Removed Migrate link and relative functionality from the main screen
  • Updated names of various plants to indicate which ones are placeable
  • Long item names no longer gets cut off on item description tooltips
  • Improved visibility of the block cursor, making it easier to see on bright surfaces
  • In-game help buttons now link to official help website
  • Improved differentiation between editable and non-editable world forms in Server Browser
  • Fixed inconsistent MaxPlayers default from 100 to 20
  • Small tweaks and missing items fixed in NPC trader UIs

[h3]Player Character:[/h3]
  • Updated animation when equipping boots to match that of leggings for consistency
  • Fixed bug resetting player face to default when equipping boots

[h3]Player Management:[/h3]
  • Renamed "cheat" to "command" in player list management
  • Added for visibility commands which are always allowed and not editable
  • Added link to player’s Steam profile in the player management dialog
  • Added whitelist & blacklist buttons to player management dialog
  • Added category links to playerlist manage commands overlay

[h3]Commands (formerly cheats):[/h3]
  • New commands added:
    • /npcrange – shows the sensing range of a Programmable Villager
    • /grid – allows creating grids of arbitrary sizes and alignments
    • /markers – allows customizing duration and colors of test / action markers
    • /mirror – mirror an existing build, either moving or duplicating the placed blocks.
    • /rotate – rotate an existing build
    • /custompaint – allows saving / loading / clearing custom paint intensities
  • Certain commands are now automatically granted to players
  • /sphere and /spheretest no longer requires separated width / height / depth params
  • /aimed command now replaces / digs liquids when the rotation flag is set (which is by default)
  • Improved feedback when attempting to use a banned command
  • Improved /poly command
  • More details on commands and their usage is available in Manage Commands > “i” icon (toggle info); (if you aren’t the world owner, open your own record in the player list and click View Commands)

[h3]Chat:[/h3]
  • Whispers now prepend with sender name (only for the sender) to differentiate sent messages from received ones
  • New player preferences added:
    • /pref Use24Hours true|false – forces 24 hour time format regardless of any locale setting
    • /pref UseCelsius true|false` – forces showing C° values instead of F° values
    • /pref NPCVerboseOutput true|false` – gives more details in chat regarding NPC containment failures (i.e. when an NPC says “I don’t have what I need”)

[h3]Paint / Textures:[/h3]
Made improvements to paint masks and/or paint intensities for the following:
  • Wood Roof
  • Wood Stairs
  • Diamond Wall
  • Old Wood
  • Adobe Roof
  • Thatched Roof
  • Goo block sets
  • Gold Stairs

[h3]Web Admin:[/h3]
  • Improved the webadmin reference utility
  • Fixed claims missing from the webadmin map
  • Fixed islands-simplex generator not forcing the correct procedural type in the resulting mapinfo.json files
  • Quests editor now supports Days in Repeat Time Span field
  • Fixed help button in Creatisprites Picker wrongly filling the grid randomly

[h3]Miscellaneous:[/h3]
  • Fixed various blocks not unlocking correctly
  • Uniform processing time for Diamond Node Variants, Diamond Wall Slices/Slabs
  • Fixed Diamond Wall Slice not being processed from Diamond Wall Slab
  • Fixed Diamond Quarter Round Slope not processed out of Diamond Wall Column
  • Fixed Adobe Brick variants not being processable
  • Improved output for data dumps (reference js files you can download by typing /createmedia in chat)

version 4.0.0