Battlefield REDSEC - Gauntlet 101
[p]
[/p][p]Survive and advance in Gauntlet: an all-new cutthroat, knockout-style elimination mode where squads race to complete missions.[/p][p]In Gauntlet, eight squads go head-to-head in a series of special missions that push every squad to their limit. Decryption, extraction, territory domination, target protection, explosive transport and more–only squads with the complete package will come out on top in this Gauntlet of elimination ending in a squad vs. squad showdown.[/p][p]Ready to run the Gauntlet? Assemble your squad and claim glory in this competitive experience.[/p][h2]Gauntlet at its Core[/h2][p]Gauntlet is a competitive, round-based mode based on a four-mission sequence :[/p]
[/p][p]Every Gauntlet “round” is a different mode or “mission” - with eight mission types and numerous Combat Zones, it is incredibly rare to have the exact same Gauntlet mission sequence in back-to-back matches with over 70,000 different possible combinations. However, prior to each mission, a miniature briefing takes place that details the rules of engagement and how points are scored.[/p][p]Every mission offers one point for every kill and revive. This means reviving a squadmate is technically a two point play, as it earns your squad one point while denying a point from the enemy. Keep this in mind when determining your strategy for success as well as Class choice, since the Support Class has multiple tools to help with revives.[/p][p]True to Battlefield’s core principles, however, the most effective point scoring method across all but one mission is to play the objective. Whether it is destroying M-COMS, holding consoles, or remaining on designated zones, objective play will rack up score faster than playing for a K/D ratio.[/p][p]Across all missions, points are doubled in the last minute of that mission. For example, if a mission normally rewards a squad one point per kill, then a squad will receive two points per kill during the last minute of the mission.[/p][p]Some missions will only appear in specific Gauntlet rounds. For example, “Heist” is only played as a Final mission between two squads and does not show up as a First, Second or Third mission.[/p][p]The eight available Gauntlet missions, as well as when they can appear in a Gauntlet, are as follows:[/p][h3]Circuit[/h3][p]Squads earn points by simultaneously capturing and holding as many control consoles as possible. Think Domination, except you must actively capture each control console, the number of which varies by stage:[/p]
- [p]FIRST MISSION - Eight Squads[/p]
- [p]SECOND MISSION - Six Squads[/p]
- [p]THIRD MISSION - Four Squads[/p]
- [p]FINAL MISSION - Two Squads[/p]
[p]Name[/p]
[p]1st Mission (8 Teams)[/p]
[p]2nd Mission (6 Teams)[/p]
[p]3rd Mission (4 Teams)[/p]
[p]Final Mission (2 Teams)[/p]
[p]Circuit[/p]
[p]✓[/p]
[p]✓[/p]
[p]✓[/p]
[p]✓[/p]
[p]Contract[/p]
[p][/p]
[p]✓[/p]
[p]✓[/p]
[p]✓[/p]
[p]Deadlock[/p]
[p]✓[/p]
[p]✓[/p]
[p]✓[/p]
[p]✓[/p]
[p]Decryption[/p]
[p]✓[/p]
[p]✓[/p]
[p]✓[/p]
[p]✓[/p]
[p]Extraction[/p]
[p]✓[/p]
[p]✓[/p]
[p]✓[/p]
[p][/p]
[p]Heist[/p]
[p][/p]
[p][/p]
[p][/p]
[p]✓[/p]
[p]Vendetta[/p]
[p][/p]
[p]✓[/p]
[p]✓[/p]
[p]✓[/p]
[p]Wreckage[/p]
[p]✓[/p]
[p]✓[/p]
[p]✓[/p]
[p]✓[/p]
- [p]FIRST MISSION - Up to 36 Control Consoles[/p]
- [p]SECOND MISSION - Up to 24 Control Consoles[/p]
- [p]THIRD MISSION - Up to 12 Control Consoles[/p]
- [p]FINAL MISSION - Up to 5 Control Consoles[/p]
- [p]FIRST MISSION - Four squads eliminated (Eight squads down to Four)[/p]
- [p]THIRD MISSION - Two squads eliminated (Four squads down to Two)[/p]
- [p]FINAL MISSION - One squad eliminated (Two squads down to the Winning Squad)[/p]
- [p]FIRST MISSION - Four Zones[/p]
- [p]SECOND MISSION - Three Zones[/p]
- [p]THIRD MISSION - Two Zones[/p]
- [p]FOURTH MISSION - One Zone[/p]