Battlefield 6 - Community Update - Looking Ahead to Season 2
[p]Hey everyone,[/p][p][/p][p]Season 2 is almost here. Before it goes live, we wanted to share an update on what’s coming this season, along with what we’re already working on beyond its launch, based on what you’ve been discussing across the Battlefield community.[/p][p][/p][h2]Significant Updates Coming in Season 2[/h2][p]The first content update of Season 2 introduces Contaminated, a new map designed to deliver focused combat with multiple pathways and flanking opportunities. Arriving with it is a Limited-Time Mode that, as seen in our recent story trailer, expands Battlefield 6’s narrative and introduces a new element of tactics in the fight against Pax Armata. There’s more variety coming later in the season with a new high-intensity map and a Limited-Time Mode that will require players to battle through an underground base covered in darkness.[/p][p][/p][p]In addition to new content, Season 2 brings a wide variety of updates and fixes. Some of the key areas of improvement include:[/p]
[/p][p]Current areas for improvement that are in active development include hit registration and netcode, ongoing recoil review, visibility, the ping system for map locations, and additional audio improvements (i.e. footsteps). We are targeting some of these improvements to be tested in Battlefield Labs for player-driven iteration, and will be included throughout upcoming game updates once they are validated. There are additional areas under review that we’ll provide more details on as decisions are finalized.[/p][p][/p][h2]Battlefield Labs[/h2][p]Battlefield Labs continues to be a critical part of how we test, iterate, and validate gameplay changes alongside the community. As we move into Season 2, Labs will remain focused on combat feel, consistency, and balance.
[/p][p]We recently tested the new Contaminated map together with a new gameplay feature with players in Battlefield Labs. These playtests helped us better understand how the feature impacted moment-to-moment decision-making and player comfort during combat, and based on player reactions we made a series of adjustments to ensure it's better prepared for the launch of Season 2.
[/p][p]We are also planning to test our Time-to-Kill (TTK) tuning, with a focus on improving combat readability and consistency. The goal of this work is to require stronger aim accuracy and firing discipline in order to achieve the fastest TTK. As part of this work, we’re looking at elements such as limb multipliers, headshot damage, and the cost of ammunition types that enhance headshot effectiveness.[/p][p][/p][h2]Golmud Railway Testing[/h2][p]We recently started some initial, focused Battlefield Labs play sessions on the Golmud Railway map, which will arrive in Battlefield 6 in an upcoming Season. As we mentioned in our previous blog, this version of the map is not a one-to-one copy but instead being reworked and adjusted to best fit the experience of Battlefield 6, and early impressions show that players are already picking up on the differences in this new interpretation.[/p][p][/p][p]Initial reactions have been positive, particularly around the overall scale and flow of the playspace. Players noted that the map feels familiar while still offering something new, including improvements to the northern town area and added cover that better supports infantry movement and engagements.[/p][p][/p][p]As with all Battlefield Labs content, Golmud Railway is still in active development. Some elements, such as the train that runs through the map, were not fully functional during the first session, but work is already underway to bring these features back for future sessions. We’ll continue testing Golmud Railway with our BF Labs participants and aim to provide updates in the future as the map continues to evolve.[/p][p][/p][h2]REDSEC Updates[/h2][p]We recently introduced a change that ensures players drop a minimum of two armor plates upon death. Building on that, we’re planning to increase overall armor availability in Season 2 by adding a chance for additional armor plates to spawn in Class Crates. This is intended to improve pacing and survivability across matches, particularly in situations where armor plates can feel scarce as a match progresses.
[/p][p]We’re also making additional changes to the availability of Vehicle Keycard rewards. Tanks are a core part of what makes REDSEC unique, and we want players to have meaningful access to them. At the same time, having multiple tanks active for a single team should be rare and earned. To support this, we’re introducing a cooldown on Vehicle Keycards as a mission reward after one is successfully acquired, making it significantly harder to chain tank access back-to-back.[/p][p][/p][p]As these changes go live, we’ll monitor how they perform and will share more details on additional REDSEC improvements in a separate update.[/p][p][/p][h2]Community Highlights[/h2][p]Alongside of featuring community-made Portal experiences in-game, here are a few additional experiences from the community that we have been thoroughly enjoying, and think you should check out:[/p][p][/p][p]BF Craft
Created by: Yujei[/p][p]Experience Code: Z1AHQ[/p][p]It’s TDM with base building! Switch to a weapon to select a fortification, then interact to place it.
[/p][p]Battleburg ATV Obstacle Course
Created by: royzagaming[/p][p]Experience Code: YK8TD[/p][p]The first extreme ATV course featuring rock gardens, jumps, and its very own labyrinth. We highly recommend using the Engineer class, as you will need it.[/p][p][/p][p]Hot Potato[/p][p]Created by: Choanie
Experience Code: ZEQ3W[/p][p]Run for your life in this deadly game of hot potato! One player has a blowtorch and must tag someone before they explode. Everyone else is defenseless. Timer starts at 60s, decreasing each round. The last survivor wins.[/p][p][/p][p]Recently, we featured BellumI988’s Portal remake of Operation Metro (experience code ZYDGB). We had a blast jumping into the meat grinder with players. If you haven’t checked it out yet, we recommend getting your squad together to play![/p][p][/p][p]Portal Protip: If you notice longer load times on your experience, and don’t have bots active, we recommend disabling “Support AI Navigation” on the web builder. This will support faster load times, especially if the combat area is large.[/p][p][/p][h2]Closing[/h2][p]Thank you for continuing to share your experiences with us, and we look forward to sharing more details with you nearer to Season 2 and beyond. If you have any bugs to report, share them on our EA forums, and join our community and connect with us on our Battlefield Discord.[/p][p]Thank you for playing, and we will see you on the Battlefield.[/p][p] [/p][p]//The Battlefield Team[/p][p][/p][p]This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.[/p]
- [p]Progression Improvements:[/p]
- [p]Broader Challenge Parameters: Challenges have been streamlined by reducing the emphasis on highly mode-specific challenges, removing the daily sidearm challenge from regular rotation, and expanding criteria like allowing assists to count toward Daily Challenges. We’ll continue to closely monitor completion rates and adjust challenge criteria where they feel too restrictive. [/p]
- [p]Faster Battle Pass: Battle Pass progression has been adjusted to be more rewarding this season. This includes recalculating how Battle Pass Tokens are earned from Career XP, allowing you to earn progress more quickly through regular gameplay and Weekly Challenges.[/p]
- [p]More Rewarding Progression in REDSEC: Career XP and Weapon XP earn rates have been increased in Battle Royale and Gauntlet, helping progression feel more balanced between REDSEC and Battlefield 6 experiences.[/p]
- [p]Career Reward Rebalance: Career and Battle Pass Boosters were added to some earlier Career ranks, particularly to better support players who focus on REDSEC. This change helps progression feel meaningful even when standard Career unlocks, such as gadgets, throwables, and loadout slots, don’t provide direct benefits in Battle Royale or Gauntlet.[/p]
- [p]Weapon Balance and Recoil Improvements: Recoil compensation has been made fully consistent, resulting in more predictable and reliable weapon handling. Building on this, automatic weapons have received a broad tuning pass to reinforce role clarity and ensure weapons feel appropriately distinct across different combat distances.[/p][p][/p]
- [p]Player Movement: Soldier movement has been improved to feel more predictable and readable in fast-paced combat. This includes updated acceleration curves, smoother vaulting and ladder transitions, and fixes that reduce visual inconsistencies or unexpected behavior during traversal and close-quarters interactions.[/p][p][/p]
- [p]Audio Improvements: Audio has been polished to improve clarity and reliability during matches. This includes clearer cues for movement and interactions to help with positioning, better handling of overlapping sounds, and more dependable playback of critical audio in busy combat scenarios. Continued refinements and improvements are already in the works for later in the season as well.[/p]
[/p][p]Current areas for improvement that are in active development include hit registration and netcode, ongoing recoil review, visibility, the ping system for map locations, and additional audio improvements (i.e. footsteps). We are targeting some of these improvements to be tested in Battlefield Labs for player-driven iteration, and will be included throughout upcoming game updates once they are validated. There are additional areas under review that we’ll provide more details on as decisions are finalized.[/p][p][/p][h2]Battlefield Labs[/h2][p]Battlefield Labs continues to be a critical part of how we test, iterate, and validate gameplay changes alongside the community. As we move into Season 2, Labs will remain focused on combat feel, consistency, and balance.
[/p][p]We recently tested the new Contaminated map together with a new gameplay feature with players in Battlefield Labs. These playtests helped us better understand how the feature impacted moment-to-moment decision-making and player comfort during combat, and based on player reactions we made a series of adjustments to ensure it's better prepared for the launch of Season 2.
[/p][p]We are also planning to test our Time-to-Kill (TTK) tuning, with a focus on improving combat readability and consistency. The goal of this work is to require stronger aim accuracy and firing discipline in order to achieve the fastest TTK. As part of this work, we’re looking at elements such as limb multipliers, headshot damage, and the cost of ammunition types that enhance headshot effectiveness.[/p][p][/p][h2]Golmud Railway Testing[/h2][p]We recently started some initial, focused Battlefield Labs play sessions on the Golmud Railway map, which will arrive in Battlefield 6 in an upcoming Season. As we mentioned in our previous blog, this version of the map is not a one-to-one copy but instead being reworked and adjusted to best fit the experience of Battlefield 6, and early impressions show that players are already picking up on the differences in this new interpretation.[/p][p][/p][p]Initial reactions have been positive, particularly around the overall scale and flow of the playspace. Players noted that the map feels familiar while still offering something new, including improvements to the northern town area and added cover that better supports infantry movement and engagements.[/p][p][/p][p]As with all Battlefield Labs content, Golmud Railway is still in active development. Some elements, such as the train that runs through the map, were not fully functional during the first session, but work is already underway to bring these features back for future sessions. We’ll continue testing Golmud Railway with our BF Labs participants and aim to provide updates in the future as the map continues to evolve.[/p][p][/p][h2]REDSEC Updates[/h2][p]We recently introduced a change that ensures players drop a minimum of two armor plates upon death. Building on that, we’re planning to increase overall armor availability in Season 2 by adding a chance for additional armor plates to spawn in Class Crates. This is intended to improve pacing and survivability across matches, particularly in situations where armor plates can feel scarce as a match progresses.
[/p][p]We’re also making additional changes to the availability of Vehicle Keycard rewards. Tanks are a core part of what makes REDSEC unique, and we want players to have meaningful access to them. At the same time, having multiple tanks active for a single team should be rare and earned. To support this, we’re introducing a cooldown on Vehicle Keycards as a mission reward after one is successfully acquired, making it significantly harder to chain tank access back-to-back.[/p][p][/p][p]As these changes go live, we’ll monitor how they perform and will share more details on additional REDSEC improvements in a separate update.[/p][p][/p][h2]Community Highlights[/h2][p]Alongside of featuring community-made Portal experiences in-game, here are a few additional experiences from the community that we have been thoroughly enjoying, and think you should check out:[/p][p][/p][p]BF Craft
Created by: Yujei[/p][p]Experience Code: Z1AHQ[/p][p]It’s TDM with base building! Switch to a weapon to select a fortification, then interact to place it.
[/p][p]Battleburg ATV Obstacle Course
Created by: royzagaming[/p][p]Experience Code: YK8TD[/p][p]The first extreme ATV course featuring rock gardens, jumps, and its very own labyrinth. We highly recommend using the Engineer class, as you will need it.[/p][p][/p][p]Hot Potato[/p][p]Created by: Choanie
Experience Code: ZEQ3W[/p][p]Run for your life in this deadly game of hot potato! One player has a blowtorch and must tag someone before they explode. Everyone else is defenseless. Timer starts at 60s, decreasing each round. The last survivor wins.[/p][p][/p][p]Recently, we featured BellumI988’s Portal remake of Operation Metro (experience code ZYDGB). We had a blast jumping into the meat grinder with players. If you haven’t checked it out yet, we recommend getting your squad together to play![/p][p][/p][p]Portal Protip: If you notice longer load times on your experience, and don’t have bots active, we recommend disabling “Support AI Navigation” on the web builder. This will support faster load times, especially if the combat area is large.[/p][p][/p][h2]Closing[/h2][p]Thank you for continuing to share your experiences with us, and we look forward to sharing more details with you nearer to Season 2 and beyond. If you have any bugs to report, share them on our EA forums, and join our community and connect with us on our Battlefield Discord.[/p][p]Thank you for playing, and we will see you on the Battlefield.[/p][p] [/p][p]//The Battlefield Team[/p][p][/p][p]This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.[/p]