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Battlefield™ 6 News

Battlefield 6 is getting updates to speed up XP progression and unlocks, as EA tackle plague of bot-farmers

Battlefield 6 will soon receive updates that let you earn more XP per shootbrawl, rank up faster, and unlock gadgets and weapons attachments sooner. The tweaks are coming in response to frustrations about sluggish progression that have seen players pack the game's community servers with XP-farming matches against bots.

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Battlefield 6 devs are finally doing something about its dreadful XP and attachment unlock rates, but you can say goodbye to Portal bot farms

Having gotten access to Battlefield 6 ten days before the general public as part of the game’s review event, one thing stood out to me more than anything else in the game’s multiplayer sandbox: it takes too damn long to level up.

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Battlefield 6 - Community Update - Player Progression and Portal Servers

[p]Hello everyone,

It’s been an exciting first week for Battlefield 6, and we’re thrilled to have you with us as we embark on this journey together. We’ve been closely listening to your feedback and wanted to take a moment to address some of the initial concerns on progression and community experiences that we’ve seen from players around the world.

Progression and XP Adjustments[/p][p]We’ve heard your feedback around the pace of progression, especially how long it can take to unlock hardware such as gadgets, and weapon attachments. We know progression is an important part of feeling rewarded for your time on the battlefield.
[/p][p]As initial steps, we are working on the following changes to progression and how it feels as you play:[/p]
  • [p]The XP gained from match completion and the daily bonus are being increased by 10% and 40% respectively. [/p]
  • [p]The XP needed to unlock the first 20 attachment ranks is being reduced, so you’ll start earning useful attachments almost twice as fast.[/p]
    • [p]Please Note: For weapons that are already being progressed, the UI might display something abnormal at first, but this should resolve itself once a match is played while using that weapon.  [/p]
  • [p]The assignments that required career ranks 20, 23, and 26 to begin will now require career ranks 10, 15, and 20, respectively. [/p]
    • [p]While this allows these assignments to be started sooner, we are aware of the frustrations regarding the challenges themselves and are actively working on reviewing them, but it will take more time to develop, test, and implement these changes.[/p]
[p]Our goals here are to make the progression experience feel smoother and more rewarding while still keeping that sense of achievement when you complete a milestone like fully mastering a weapon. 

Regarding Community Experiences[/p][p]Over the past week, many of you noticed that we reached maximum capacity on community servers. After reviewing the data, we found that a large number of these servers were created primarily to earn XP, inflate player stats, and earn special accolades through defeating bots. We completely understand the motivation behind this, like faster progression and a way to test setups without pressure, but it’s led to some unintended side effects. With so many servers focused on farming XP rather than active play, it’s become noticeably harder for players to create and find experiences to play with other people.

The Experiences in the Community section is a key part of what makes Battlefield 6 special. It’s meant to be a space for creativity, experimentation, and connection, where you can easily find and enjoy great modes with your friends and squadmates. Our goal moving forward here is to reinforce the player-driven experiences that bring people together, while still keeping room for custom setups, creativity, and new ideas.

We are developing adjustments that are intended to diminish the number of XP farms taking up server space while further emphasizing playing with friends on both custom and verified experiences.

Implementing this will require some maintenance on the backend. After the update is live, we expect all experiences, both custom and verified, will need to be republished by players before they can create an active server.

Whether that’s Hardcore Conquest, All-Out Warfare, longer matches, or your favorite community-created experience, we want you to be able to find and enjoy it easily with your friends as you play your way together.

More Updates Incoming [/p][p]We’re targeting these updates to go live within the next week, potentially sooner depending on testing and verification. We’ll provide updates on x.com/battlefieldcomm as these changes are deployed and we’ll be closely monitoring to ensure server stability is maintained as everyone jumps in to enjoy their favorite modes.

We have also seen your concerns on other areas of the game, including visibility, weapon bloom, vehicles not spawning, and more. We’ll share more details on these as updates are determined. Please continue sharing your thoughts on your platform of choice, as your feedback is helping us shape Battlefield 6 into the best experience it can be.

This is just the start. As we prepare to go into Season 1 you can expect more adjustments as we continue fine-tuning gameplay, progression, and the experience based on your input. Thank you for being part of this community and we’ll see you out there on the Battlefield.

//The Battlefield Team
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.[/p]

Battlefield 6 has sold 7 million units in just three days, the biggest launch for any Battlefield game ever

The highly-anticipated launch of Battlefield 6 has been a success, EA has confirmed. The publisher officially revealed some key numbers from the first-person shooter’s launch, and they all look very positive.

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You aren't finishing your Battlefield 6 Conquest matches fast enough, so EA have made them shorter

Update 17th October: In a beautiful demonstration of the to-and-fro rhythms of Conquest, EA have now rolled back the spawn ticket changes after a negative response from players. Eurogamer has a slightly longer account.


Original story continues below:


Too many Battlefield 6 rounds of Conquest have been ending in a dissatisfying time-out, Uncle EA have found, with rival teams failing to completely devour each other's supply of spawning tickets. We've all known engagements like that - tit-for-tat exchanges between mostly AFK recon players. Irresolutions that might yawn forever were it not for everybody's real enemy, the clock.


The gutsy response would have been to retitle Conquest "Bathos", or "War on Terror" if they wanted to sadden George Bush, or "Waiting for Bravo" if they wanted to amuse the Beckett fans, or "Deadlock" if they wanted to tweak Valve's whiskers. Instead, EA have taken the coward's way out and chopped the allowance of tickets on a per map basis.

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