[ROSE’S DIAGNOSIS] REPORT #2 MULTIPLAYER COMMUNITY FEEDBACK

Version 1.1.3
WHAT IS IT
At the beginning of each week, we will outline what to expect from us as we are working to fix up and polish Dollhouse. We committed to working on Dollhouse until it's exactly where we want it to be!
THIS WEEK’S FIXES
We plan to fix up enough of the major issues found in Multiplayer to bring it out of BETA state. There will still be some issues remaining, but we feel it will be a lot more comfortable to play.
There was a slew of community issues we are planning on tackling that has been voiced. We also plan to add a more detailed objective sequence to better explain the Script Editing sequence & Movie Editor sequence.
There will also be an update in regards to the Skill Secure station by the end of the week and how we will be proceeding
MULTIPLAYER UPDATE
[IN PROGRESS]
Multiplayer Connection Issues
- There are a few players reporting that there are connection issues. We will be looking at the stability for this as fast as we can.
[IN PROGRESS]
Multiplayer Lobby Issues
- A few display issues and cases where the player’s character isn’t displaying properly in the Winner’s Screen
- Players stuck in an infinite connection screen attempting to reconnect
[IN PROGRESS]
Multiplayer Safe Issue
- A Rare bug where Rose will talk to the player as if they are still in the Cutting Room in singleplayer
[IN PROGRESS]
Multiplayer HUD
- A lot of general fixes to improve the QoL for players with proper information and less clutter
TUTORIAL UPDATE
We are happy with the current state of the tutorial as we believe it now sufficiently explains all the mechanics that the players will be needing to use in the game and reduced the travel time that would require to complete it. The original average length of completion was cut down by around 40%.
FINAL LEVEL UPDATE
- We are looking to further optimize this theme to perform better
- We are also planning on adding alto of GUI & Audio timing updates to make the fight feel better
GAMEPLAY UPDATES
- QoL changes involving controller to fix sensitivity issues
- QoL changes to make movement more fluid
- Look into the inconsistent doodle behaviour that makes doodles either stay/ removed without proper prompts
- Ways of making the monster more deadlier
- Ways of making the skill secure station take more centre stage
GUI UPDATES
- A few QoL changes to the overall HUD to make it more accessible
[IN PROGRESS]
We are looking at adding a tutorial-like sequence to this mechanic to better explain how it works, we understand it's pretty daunting at first glance.
MULTIPLE MONITOR DISPLAY UPDATE
[IN PROGRESS]
We are attempting to figure an elegant way of supporting Multiple Monitor Displays.
LANGUAGE UPDATE
We will have an update regarding all our supporting languages by the end of the week. Thanks for your patience!