[HOT FIX 1.1.4A] MULTIPLAYER FIXES
Patch v1.1.4A
As we strive to meet our promised updates for this week we decided to push out a large portion of our MP fixes early. You will find the experience to be a lot more stable now.
MULTIPLAYER FIXES
WIP
We appreciate your patience and still rolling out updates as fast as we can!
As we strive to meet our promised updates for this week we decided to push out a large portion of our MP fixes early. You will find the experience to be a lot more stable now.
MULTIPLAYER FIXES
- Fixed a potential error when the player disconnects after completing mapgen
- Fixed a bug where an invisible player collider after death prevents other players from moving through them
- Fixed a bug where scrolling between abilities is performed when sightswapped
- Fixed a bug where players can focus on other players during the Take sequence grace period
- Fixed a bug where players can kill other players during the Take sequence grace period
- Fixed a bug where the slowed effect message on players after flashing is not displayed on client players
- Fixed a bug where the beginning of "Lights, Camera, Action" message sequence is obscured
- Fixed a bug where the final 30 second countdown sfx is stopped prematurely by the sfx manager
- Fixed a bug where the Portrait for Stephen fails to display, causing the radar to break
- Fixed a bug where the MP results screen where the client who plays manni will actually see a manni splash
- Changed: flash now prevents targeted player from being able to kill others for x duration
- Changed: increased the time between mannequins attacks in MP
- Cleaned up party list whenever player returns to mp menu, where previous behaviour is the old party list will still be there for a few seconds
- Caught one case where if you're still in a room, the UI's quick search button will still toggle creating a confusing state
- Fixed a bug that now allows active mannequins to now properly kill the clients
- Fixed a bug where active mannequin’s attack did not properly turn off UI for clients
WIP
- Residual MP issues
- Community feedback issues
We appreciate your patience and still rolling out updates as fast as we can!