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DOLLHOUSE: RESHOOTS (MEGAPATCH)



Version 1.2.4


TALES OF TWO DOLLS FIXES


  • Updated the dialogue and sfx for the Doll when she is caught
  • Fixed a bug where the dolls are loaded in the epilogue.
  • Fixed a bug where the dolls are spawned in and after prison level
  • Fixed a bug where Doll events triggers during or immediately after player exits a safe room
  • Added new tab in Journal under evidence to explain about the dolls
  • The dolls no longer walk around until the Monster is released
  • Added two new tutorial audio references to the dolls
  • The dolls shouldn't appear until at least 1min after the player exits the safe room
  • The Memory locations last 2x longer after catching a doll
  • Updated the Idle animation for the burnt doll
  • Reduced the activation time for the burnt doll scare by 50% to give less time for players to react so the scare is more impactful
  • Removed the dolls in Part 2
  • Despawns the dolls when the monster is chasing after the player
  • Fixed a case where the normal dolls spawned lying down


GENERAL GAMEPLAY UPDATES


  • Updated the last room in the prison puzzle to be more inviting
  • Added a mannequin activation sfx so players are less confused when it occurs
  • Updated each theme with more varied mannequins
  • Added a new fog system for all themes
  • Updated the LUT so the game feels more noir
  • Implemented a general cannot use sfx for abilities to make them consistent across the board
  • Implemented cannot use messages for tracking attempt during the Ivy scare
  • Implemented cannot use message for Focus while under mannequin augments
  • Implemented static tracking kick count, so that the player is kicked from tracking after a consistent number of attempts instead of an increased chances of being kicked
  • Implemented a standardized gfx and sfx for initializing AoE Mannequin Augments
  • Fixed a bug where the Master Key does not glow on hover
  • Fixed a bug where stars pickups are brighter after hovering on them
  • Fixed a bug that prevents players from viewing their trailer in the Final Theatre
  • Fixed a bug that caused incorrect Mannequin Augment to be spawned in specific levels
  • Fixed a bug that caused the Mannequin Augment accessories to not be spawned on a static mannequin model
  • Added two new tutorial audio references to Mannequin Augments


QoL UPDATES


  • "Click to Continue" feature added instead of a timer system so players have a chance to read the loading splash
  • Made HUD ability name text 2 pts larger so it's easier to read on a larger screen
  • Standardized the positioning and sizing for collectable item splashes
  • Updated Script behaviour in the Detective Room so it no longer asks "Continue?"
  • Updated the repair effect in the HUD
  • Increased the size for the HUD's Repair Icon, Return Icon and Sightswap Icon
  • Lined up repair kit icon and text so it matches the other resources
  • HUD's flashlight now only turns red when the player cannot use the flashlight (decoupled from Flash ability)
  • Cannot flash now shows in safe rooms
  • Made objective text in HUD slightly larger
  • Made title and story text in the loading screen larger
  • Ability icons in HUD no longer appear in a safe room
  • The use ability hotkey no longer shows when the player is in a safe room
  • Updated evidence section in the Journal so the last unlock won't show instead of crossed out when the player hasn't unlocked it
  • Updated the "Cannot Use" icon for Focus and return to be bigger and centred on the eye
  • Character select should now say "unlocked" for the selected character rather than "completed"
  • If the monster hasn't spawned yet and the player Focuses, the scanning bar text shows a different text, the hotkey is turned off, and the "Cannot Icon" will be shown
  • Script icon on the left column is made slightly bigger and updated with a new icon


FINAL BOSS FIXES


  • Fixed a bug where the prison boss becomes invisible
  • Fixed a bug where the player can toggle light when they are in final boss kill mode
  • Fixed a bug where final boss death grunt is cut off
  • When stabbing the boss, it no longer shows a message on how much has been killed
  • Ability icons in HUD no longer appear when the player is the monster


GENERAL BUG FIXES


  • Fixed a case where the Script was showing up in the PT2 of each theme when it should be disabled
  • Fixed a case where the Script was not glowing in Safe Rooms when being hovered over
  • Fixed all Mannequins so their textures are now being shown correctly to avoid confusion
  • Fixed all Mannequins so their analyzed data corresponds to what is shown in-game
  • Fixed a bug where loadout menu item can become stuck after spamming equip/unequip
  • Fixed a bug where the chase ends prematurely while the player is in focus
  • Fixed bug where abilities icon background in HUD wasn't cleaning up properly if nothing is equipped
  • Updated mannequin information so it now displays properly the actual effects of the mannequins the player scanned
  • When the player dies, it'll no longer show any hint messages on screen and cleans them up
  • Fixed a fatigue display bug where it shows up despite the HUD being shattered
  • Fixed a case where the player used final flash and picks up a charge right after, this makes them unable to use the flashlight until it’s fully charged


AI UPDATES & FIXES


  • Fixed the monster sticky behaviour when the player is very close to alleviating rubberbanding
  • Implemented a feature to allow Dahlia projections to be destroyed for 15 seconds by flashing
  • Reduced Dahlia damage distance to make them less oppressive
  • Implemented specific wait durations for each of the monster scares
  • Fixed a bug where the monster sticks to the player even though the player is hidden
  • Implemented an additional chase condition when the player deposits Memories into the Safe Room Doors
  • Implemented an additional chase condition when the player exits the Lost Room after collecting the Master Key


PUZZLE UPDATES


  • Changed prison puzzle, so the Doll in the mannequin's lap in the Lost Room no longer spawns after completing the puzzle for narrative consistency
  • Updated film set puzzle's completed picture instead of showing a white picture
  • Made the symbols in Lobby Puzzle larger so it's easier to see on the clock's face


MULTIPLAYER UPDATES & FIXES


  • Fixed a bug where the knife model is still present after killing other players in a given round in MP
  • Implemented standardized vignette gfx for being hidden
  • Implemented blood gfx when stabbing is performed by the player
  • Fixed a bug where flashing gfx/sfx in MP is inconsistently played between server/clients
  • Knife icon is now given at the beginning of every round


2D GRAPHICS UPDATES


  • Updated the Curse Image to be consistent with the rest of the UI design
  • Updated the Level Up! And EXP UI textures to be more clear
  • Updated the low res images used for vinyls in the Journal and main menu
  • Added the Dolls Graphic for the Journal
  • Updated misc textures and shaders on a large batch of assets to make them look better and optimized
  • Updated the Evidence graphics used in the Journal to be black and white to match their visual counterpart in-game


3D GRAPHICS UPDATES


  • Disabled the light probes for all Traps, so it’s texture, doesn’t clash with the theme
  • Disabled the light probes for all Memory Stations, so it’s texture, doesn’t clash with the theme
  • Disabled the light probes for all Mannequins so it’s texture doesn’t clash with the theme
  • Disabled the light probes for all Environment, so it’s texture, doesn’t clash with the theme
  • Updated the texture for the Star pickups so it doesn’t look as dark
  • Added proper normal maps for each mannequin type so they look less flat
  • Fixed the emission values of the reels in the projector so it doesn’t clash with the room
  • Updated the Lost & Found Room Door texture to more visually consistent
  • Fixed the flow on the Prison Door so it's no longer red all the time
  • Fixed a Marie model display issue in the red carpet car ride
  • Film Set puzzle starting lights light up properly to the sequence as the player enters the room rather than the emission being on


AUDIO UPDATE


  • Updated the audio mixer used to make all audio feel more dynamic
  • Fixed all known audio issues for all the themes
  • Fixed all known audio issues for Lost and Found rooms
  • Added missing sfx for opening the Script in Safe Rooms
  • Added missing door unlocked sfx in each theme so players will now know when they used a key
  • Implemented sfx occlusion for illusion walls
  • Fixed the Focus end sfx
  • Implemented looped sfx for the Memory Station processing progression
  • Fixed a bug where projector looped sfx plays in the loading screen
  • Fixed a bug where the chase music is interrupted when entering into a safe room
  • Fixed a bug where the doorknob sfx is occluded during door opening


LOCALIZATION UPDATE


  • Made exp gain on the HUD bigger so Japanese and Chinese "EXP" doesn't look squished
  • The epilogue loading screen now translates properly into other languages
  • Updated localizations for all languages
  • Made subtitles a bit higher up on the UI layer so it'll show up after the player selected their story
  • Made the Movie Editor's director's instructions a little bit larger so it fits nicer for other languages
  • Fixed a mismatch localization in the option menu