[ROSE’S DIAGNOSIS] REPORT #2 MULTIPLAYER COMMUNITY FEEDBACK UPDATE CONTINUED 2

Version 1.1.5A
MISC MULTIPLAYER FIXES
- MP now sports new icons in the radar to indicate what's the situation instead of a generic question mark for all cases
- Fixed a case where it allows a player to attempts to join a lobby that's already closed
- Fixed a case where the game stops running in the background when alt-tab if they access the option menu
- Add spinning animation to quick match so players don't think the screen is frozen
- Fixed a case where it now shows all the items the player lost on death properly
- Fixed a bug where multiplayer flashing is not preventing flashed players from killing
TUTORIAL QoL UPDATE
- Removed the collect enough objective
- Reduced the use cost of Passage skill to 1
- Moved tutorial first playback spawn in front of puzzle room so it's not across the map
CONTROLLER QoL
- Increased detection size so it's a bit more generous in sensing if the player can interact with something
GAMEPLAY UPDATE
- Added more pickup spots for shelving
- Added more general pickup spots
- Added station specific lights to discern them better
- Fixed clipping issues for various themes
- Increased emissions to dolls to make it more clear when analyzing
- Increased sprint duration for more QoL for players
- Further decreased the monster scare duration by 10 seconds to make it chase after the player more frequently
- Fixed a bug where dolls are placed on the ground only
- Fixed a bug where constant popup message for cannot focus immediately after focus
- Fixed a bug where the furniture in the big hallways are always facing the same direction
- Fixed a bug where the collider on the static mannequins are not removed after flashing
- Updated the amount of EXP player’s received from each action to be more balanced and fair
- All New Saves will now have more skills unlocked with the more OP/ Special skills locked behind Skill Secure Stations to give players more choice when customizing their character in the safe