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Dollhouse News

TALE OF TWO DOLLS DELAYED



Due to unforeseen circumstances, our "Tale of Two Dolls" update has been delayed. The team at Creazn Studio is taking time to ensure that Dollhouse in its original state is completely tuned up to accommodate the changes included in this major update. We apologize to our community for this inconvenience. The Tale of Two Dolls update shouldn't take us much longer! We appreciate your patience while we put the final touches on our most exciting update yet.

TALE OF TWO DOLLS RELEASE DATE ANNOUNCEMENT



They are coming...

[ROSE’S DIAGNOSTIC] REPORT #6 MENU UPDATES COMMUNITY FIXES



[ROSE’S DIAGNOSTIC] REPORT #6 MENU UPDATES & COMMUNITY FIXES

Version 1.1.9

GAMEPLAY UPDATE


  • New heuristic code added to tutorial hoping to catch cases where mannequin sometimes cannot be analyzed


QoL UPDATE


  • Death Screen layout updated to be more compact
  • Changed the behaviour of the enhancement cards in pause menu so it's slightly cleaner
  • Increased the font size of the resources in HUD to make it more readable
  • Increased the font size of the recording counts in HUD to make it more readable
  • Increased the font size of the bottom, top and left side messages in HUD to make it more readable
  • Increased the font size of the objective in HUD to make it more readable
  • Changed font of a review screen text to be more readable


CUTSCENE UPDATE


  • A Lot of Cutscene timing and vfx updates to make it look better


LANGUAGE UPDATE


  • Added updated language support for the Curses Update


Our next scheduled update will be on Aug 12th, 2019 instead of Aug 5th.

[ROSE’S DIAGNOSTIC] REPORT #5 MENU MISC UPDATES



Version 1.1.8


GAMEPLAY UPDATE


  • Ensure gears SFX in Found Rooms are paused during SP pausing


FINAL LEVEL UPDATE


  • It does not spawn pickups near The Master Key in Final Level
  • Updated the order of the Final Level objective to display after the radio clips are done playing after exiting the Final Cutting Room


QoL UPDATE


  • Updated some icons to look more consistent with the rest of the game’s design
  • Updated HUD repairing text so it's all capped for better legibility
  • Tweaked upper left section for the Script Editor, Pause Menu and Picture Editor so they look similar


EVIDENCE UPDATE


  • Restructured which evidence will be given depending on the number of the analysis
  • Minor edits to the page layout to be cleaner


SCRIPT EDITOR UPDATE


  • Made it so the Select hotkey in the Script Editor is updated in real-time depending on what happens if players hit the focused button


PAUSE MENU


  • Added Curses to the Pause Menu
  • Moved Enhancement Cards from the Items and Stations page to the Loadout Page, so it's more interactive
  • Revamped the Loadout Page to make space for The Enhancement Cards
  • Abilities from Skill Secure Memories are added to the Loadout Page


CUTSCENE UPDATE


  • Slower fade in for title card in the opening sequence to make it more thematic

[ROSE’S DIAGNOSTIC] REPORT #4 CURSES UPDATE NEW QoL CHANGES



Version 1.1.7

CURSES UPDATE


Each character has their own unique curse that affects players when they’ve been cut. Players will now need to plan strategically who they are cutting so they can adjust their playstyle and loadout accordingly to create a new way to engage each level. These curses range from reducing the amount charges that are spawned to make players play more conservatively to something drastic as losing their whole inventory. Cut Wisely.

GAMEPLAY UPDATE


  • Fixed Issues making Dolls spawn in awkward scales
  • Added a few new narrative lines in the Final Level to explain mechanics a better more clearly


QoL UPDATE


  • Subtitle font sizes can be changed in the option menu
  • Fixed Steam Controller splash in the options menu to properly display bindings
  • Updated controller splash in the options menu for all controllers so it shows how to turn on/off the flashlight


SCRIPT EDITOR UPDATE


  • When the player collected all fragments off the wall, the player would still have blanks in the Script so players will still need to engage in the script editor in the Dressing Room
  • Added tutorial objectives in the Script Editor so it helps players understand it a bit more


MOVIE EDITOR UPDATE


  • Updated submission screen to display what curse the player received from the person they Cut
  • Updated the Movie Editor layout to tell the player who they're cutting when they are editing their movie
  • Updated the Movie Editor layout so each element display who the memory is associated with, and which enhancements they'll get if they drop it into the timeline
  • Updated how to play page to include a new section about curses
  • Updated how to play pages with new graphics to accompany the new mechanics
  • Added tutorial objectives in the Movie Editor so it helps players understand it a bit more


ENHANCEMENT CARDS SCREEN UPDATE


  • Minor edits to the page where Enhancement Cards are given so it's less empty
  • Updated the Enhancement Cards so it's showing more information


REVIEW SCREEN UPDATE


  • Shows how much each player got in each category instead of making players guess


CUTSCENE UPDATE


  • Fixed a case where a certain character model’s head was not rendering in a certain cutscene
  • Fixed issues where a certain character model's dress is being more emissive than normal
  • Fixed a few lighting issues in the cutscenes making some scenes too dark or too light on default settings


MULTIPLAYER UPDATE


  • Fixed residual edge cases that MP Death screen wasn't catching the numbers before it was cleared by the host resulting in the incorrect number display
  • Updated more various MP messages with new text
  • Increased the duration of the spinning reel animation at the end of the match to account for MP Death Screen overlaps
  • Made the end match reel slightly thinner to make it look nicer