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[ROSE’S DIAGNOSTIC] REPORT #4 CURSES UPDATE NEW QoL CHANGES



Version 1.1.7

CURSES UPDATE


Each character has their own unique curse that affects players when they’ve been cut. Players will now need to plan strategically who they are cutting so they can adjust their playstyle and loadout accordingly to create a new way to engage each level. These curses range from reducing the amount charges that are spawned to make players play more conservatively to something drastic as losing their whole inventory. Cut Wisely.

GAMEPLAY UPDATE


  • Fixed Issues making Dolls spawn in awkward scales
  • Added a few new narrative lines in the Final Level to explain mechanics a better more clearly


QoL UPDATE


  • Subtitle font sizes can be changed in the option menu
  • Fixed Steam Controller splash in the options menu to properly display bindings
  • Updated controller splash in the options menu for all controllers so it shows how to turn on/off the flashlight


SCRIPT EDITOR UPDATE


  • When the player collected all fragments off the wall, the player would still have blanks in the Script so players will still need to engage in the script editor in the Dressing Room
  • Added tutorial objectives in the Script Editor so it helps players understand it a bit more


MOVIE EDITOR UPDATE


  • Updated submission screen to display what curse the player received from the person they Cut
  • Updated the Movie Editor layout to tell the player who they're cutting when they are editing their movie
  • Updated the Movie Editor layout so each element display who the memory is associated with, and which enhancements they'll get if they drop it into the timeline
  • Updated how to play page to include a new section about curses
  • Updated how to play pages with new graphics to accompany the new mechanics
  • Added tutorial objectives in the Movie Editor so it helps players understand it a bit more


ENHANCEMENT CARDS SCREEN UPDATE


  • Minor edits to the page where Enhancement Cards are given so it's less empty
  • Updated the Enhancement Cards so it's showing more information


REVIEW SCREEN UPDATE


  • Shows how much each player got in each category instead of making players guess


CUTSCENE UPDATE


  • Fixed a case where a certain character model’s head was not rendering in a certain cutscene
  • Fixed issues where a certain character model's dress is being more emissive than normal
  • Fixed a few lighting issues in the cutscenes making some scenes too dark or too light on default settings


MULTIPLAYER UPDATE


  • Fixed residual edge cases that MP Death screen wasn't catching the numbers before it was cleared by the host resulting in the incorrect number display
  • Updated more various MP messages with new text
  • Increased the duration of the spinning reel animation at the end of the match to account for MP Death Screen overlaps
  • Made the end match reel slightly thinner to make it look nicer

YOU HAVE BEEN CURSED!



Dollhouse Presents: It Curses


To vary up gameplay, each part of It will curse you once they’ve been cut! Each one has a unique curse, so be wary. You might need to end up changing your loadout and strategy accordingly.

Enhancements belonging to the current part that is cut will be disabled to amplify the effects of the curse.

We are also going to overhaul some menus to support this new feature, as well as a few QoL changes.

Prepare to be cursed this Weekend!

[ROSE’S DIAGNOSTIC] REPORT #3 RESIDUAL FIXES GAMEPLAY CLARITY UPDATE 3



Version 1.1.6C

ACHIEVEMENT UPDATE

Fixed the issues with certain achievements not unlocking. Some achievements may require the player to achieve the state once more to obtain it (ie. If the player needs to win 100 times with a nominee, they will need to play and win once more for the achievement to unlock).

TUTORIAL UPDATE


  • Adjusted the location of the Playback Outline to account for the new map size
  • Fixed the Skill Secure Station to show the skill associated with the station instead of nothing
  • Disabled the colour on the dolls before they are introduced to avoid confusion
  • Disabled health pack when Focused as it is just confusing information


GAMEPLAY UPDATE


  • Rearranged exp position in the station so if you level up on securing a memory, the level up tutorial talk doesn't break the core sequence
  • Added explosion particles to Emily puzzle so she goes kaboom
  • Changed the curtains in the main menu to be darker so it's easier to read the text
  • Increased size of Stars so it is easier to pick up
  • Dolls now spawn in proper positions without floating in mid-air
  • Dolls bases are added back in some cases where it was removed
  • Removed analyzing functionality of Dolls inside the Detective Room
  • Removed the Epilogue loading screen that appears transitioning into the final credits to avoid narrative confusion


MULTIPLAYER UPDATE


  • Updated MP hint messages to properly explain some outdated mechanics
  • Death screen now properly displays items lost

TALE OF TWO DOLLS REVEAL



Emily wants to play hide and seek! Will you follow her into the darkness?

Introducing "A Tale of Two Dolls" a free gameplay update that will add Emily to the Dollhouse Campaign in Fall 2019.

This will include new:

-Gameplay features and rewards

-Dialogue and story content

-A new enemy

During the wait for "A Tale of Two Dolls" we will continue our updates and support for Dollhouse, keeping our focus on balancing the game based on community feedback.

Keep an eye on our social channels for further news, sneak peeks, and gameplay previews!

[ROSE’S DIAGNOSTIC] REPORT #3 RESIDUAL FIXES GAMEPLAY CLARITY UPDATE 2



Version 1.1.6

MISC MULTIPLAYER FIXES


  • Increased the number of items spawned with the number of players in MP
  • Increased the frequency by which items are spawned in MP
  • Spawn pickups other than recordings back into to the map when players die
  • Made player icon ignore graphics settings for Steam so it no longer looks like NSFW image


GAMEPLAY UPDATE


  • Fixed a bug where singleplayer dolls are spawned in multiplayer
  • Made sure that repair kits are removed from player's inventory after death
  • Some beginning work on supporting more footstep sfx for males
  • Desynced the prison body bags so they look more unnatural when it moves around in the Lost Prison Room
  • Each part of “It” has their own chase texture (Please Standby)
  • Reduced the Memory requirement to open each Lost Room by -2
  • Updated various icons to be more standardized and clear for improved QoL
  • Fixed the meshes of all playable characters so their shadows will now show their cases
  • Recalibrated each part of “It” to have slightly longer chases and decreased reprieve time so players will need to be more cautious
  • Fixed some cases where there are floating dolls in the Hedge Theme (Still some rare cases, will be addressed)
  • Fixed the lighting in the Final Cutting Room so the lighting so it is always on for better clarity
  • Linked repair speed to UI spinning
  • Properly delay epilogue load screen so players can read the last chapter of the story
  • Compassnot cleaning up properly in SP (while making sure that compass should be always on in MP)
  • Now Shows a "cannot" sign over the run indicator when players fatigued out to avoid confusion
  • Updated a few words/phrases for better clarity


ACHIEVEMENT UPDATE


  • Fixed achievement triggers for the end game
  • Fixed stats tracking for the games won in MP


We fixed all the known Achievement issues in this patch for all future tracking. We are still currently working on a method to honor those that satisfied the requirements to earn the achievements.