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Dollhouse News

Dollhouse - a month in review

Hi everyone!

I just wanted to say thank you all for your support and feedback over the last month! Creazn has been working hard on patching the game and implementing your feedback. Here's a few examples of what's been done:
  • The tutorial's been overhauled
  • The overall flow of the game has been improved
  • The game's atmosphere and intensity has improved to make it more scary
  • Many MANY bugfixes

You can check out ALL the patch notes right here: https://steamcommunity.com/games/280850/announcements?p=1

Additionally, on Friday we have an exciting announcement coming up for a new chapter being added to the game



Apart from this, Creazn is working on many other patches, fixes and updates for the game, so make sure to keep your eye on Dollhouse!

That's all for now, but I hope to see you on Friday!

-Marten

WHAT DO YOU SEE?



Can you find the hidden clue? Stay tuned for the full reveal on 28.06.19

[UPDATE] WHERE ARE MY CHEEVOS AT?!

We've recently been notified about an issue where some Dollhouse Achievements are not unlocking when their conditions are fulfilled. Our team is looking into this right now, if you believe you've encountered this problem please reach out to [email protected]

[HOT FIX 1.1.5B] MULTIPLAYER FIXES

Version 1.1.5B


MISC MULTIPLAYER FIXES


  • Attempt to fix MP menu character select prep section with a hack that enables the button appropriately, and the cancel button also now re-focuses on appropriate buttons
  • Loadout budget in loadout menu button re-enabled
  • Set threshold for analogue sticks on a controller for character select so it doesn't randomly change costume as easily when clicking left/right instead of up/down
  • MP Timer Updated: 60 seconds per round (50 kill time + 10 grace); 7 minutes per game (Standardized)


GAMEPLAY UPDATE


  • Fixed another case of mannequins not disappearing after flashing them
  • Reduced the size of all the Dolls that can be analyzed so it can fit into more locations
  • Fix colliders of some interactable items to make them easier to pick up
  • Increased the spawn rate of each item to make exploration more rewarding for players
  • Reprioritized that Dolls have a higher chance of spawning anywhere else instead of the ground first

[ROSE’S DIAGNOSIS] REPORT #3 RESIDUAL FIXES GAMEPLAY CLARITY



Version 1.1.6


What we are planning on tackling this week


We are focused on fixing any of the remaining priority issues from the previous weeks we weren't able to get to and moving on to our planned roadmap. Dollhouse should now be in a much more stable state and just in need of a facelift in a few UI departments.

Residual Fixes


Remaining high priority MP & SP fixes that were reported
Adding in some misc lines and text that are missing from the game to increase the clarity of mechanics and events

Menu Clarifications


There are a lot of issues with clarity regarding our Menus from lack of information/ confusing information/ unintuitive layout. We plan to introduce a minor design update for the following menus this week with more to follow.

  • Script Editor how to play
  • Movie Editor how to play
  • Movie Editor layout update
  • Card Display update
  • Review Screen Update


We will also work on any residuals that didn’t make it in from the previous report & any misc community requests