CURE II Demo - B1.0.1
- adjusted casual / average difficulties to be slightly less hard/intense
- fixed sentry not being able to detect zombies through other players
- daytime lighting adjustments / reduce sharpness filter
- zombie sound distance adjustments
- fixed a crash related to zombies checking for players after escaping
- added a mid mission next match join prompt
- made it so revive progress does not reset when being picked up
- fixed an issue where servers would not reset themselves properly after the max runtime
- adjusted main path dynaprop activation during map generation
- fixed sentry not being able to detect zombies through other players
- daytime lighting adjustments / reduce sharpness filter
- zombie sound distance adjustments
- fixed a crash related to zombies checking for players after escaping
- added a mid mission next match join prompt
- made it so revive progress does not reset when being picked up
- fixed an issue where servers would not reset themselves properly after the max runtime
- adjusted main path dynaprop activation during map generation