1. Codename CURE II
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  3. CURE II Demo - B1.0.2

CURE II Demo - B1.0.2

- Made the 'CURE arrows' blue, and also glow in the dark, to make them more visible

- added the ability for players to take control from a bot when late joining a match (before the bomb is planted)

- Added a sheen to pickups, in order to make pickups more distinct from the rest of the environment

- made bomb timer slightly longer overall + decreased bombard start time with pre slow wave

- adjusted casual / average difficulties during bombard to make them more reasonable for new players

- Removed "Eye Adjustment" mechanics so that things don't suddenly turn pitch black in random spots

- Adjusted lighting and redid certain Time Of Day environments, to improve visuals on lower graphics settings and make the visuals between low graphics and high graphics more consistent

- Adjusted the materials on playermodels to improve their visuals

- Reduced texture sizes and optimized materials on zombies

- Added HUD icons for 45acp and 776x39 ammo types + added them to their respective guns

- fixed a rare crash related to calculating zombie spawns after players have escaped

- made bomb timer bigger overall and much more noticeable during bombard

- increased idle zombie minimum spawn distance

- Russian translation courtesy of Blueberry