CURE II Demo - B1.0.2
- Made the 'CURE arrows' blue, and also glow in the dark, to make them more visible
- added the ability for players to take control from a bot when late joining a match (before the bomb is planted)
- Added a sheen to pickups, in order to make pickups more distinct from the rest of the environment
- made bomb timer slightly longer overall + decreased bombard start time with pre slow wave
- adjusted casual / average difficulties during bombard to make them more reasonable for new players
- Removed "Eye Adjustment" mechanics so that things don't suddenly turn pitch black in random spots
- Adjusted lighting and redid certain Time Of Day environments, to improve visuals on lower graphics settings and make the visuals between low graphics and high graphics more consistent
- Adjusted the materials on playermodels to improve their visuals
- Reduced texture sizes and optimized materials on zombies
- Added HUD icons for 45acp and 776x39 ammo types + added them to their respective guns
- fixed a rare crash related to calculating zombie spawns after players have escaped
- made bomb timer bigger overall and much more noticeable during bombard
- increased idle zombie minimum spawn distance
- Russian translation courtesy of Blueberry
- added the ability for players to take control from a bot when late joining a match (before the bomb is planted)
- Added a sheen to pickups, in order to make pickups more distinct from the rest of the environment
- made bomb timer slightly longer overall + decreased bombard start time with pre slow wave
- adjusted casual / average difficulties during bombard to make them more reasonable for new players
- Removed "Eye Adjustment" mechanics so that things don't suddenly turn pitch black in random spots
- Adjusted lighting and redid certain Time Of Day environments, to improve visuals on lower graphics settings and make the visuals between low graphics and high graphics more consistent
- Adjusted the materials on playermodels to improve their visuals
- Reduced texture sizes and optimized materials on zombies
- Added HUD icons for 45acp and 776x39 ammo types + added them to their respective guns
- fixed a rare crash related to calculating zombie spawns after players have escaped
- made bomb timer bigger overall and much more noticeable during bombard
- increased idle zombie minimum spawn distance
- Russian translation courtesy of Blueberry