1. Codename CURE II
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Codename CURE II News

CURE II Demo - B1.0.9

[p]- updated low ammo indicator icon and now is only to support class[/p][p]- added crouch hold / toggle option[/p][p]- added 'quick turn' action for gamepads, which quickly turns the player 180 degrees (if you have already launched the game before you'll have to bind this on the gamepad manually or apply defaults via controls menu)[/p]

CURE II Demo - B1.0.8

[p]- New dynamic player damage material system (so players visibly look more hurt/bloody as they take damage)[/p][p]- fixed an issue with ADS hold sometimes cancelling reload[/p][p]- minor adjustments some lamp post locations[/p][p]- worked around rare interactables crash when loading map[/p][p]- fixed some translations on the mission debrief menu[/p]

CURE II Demo - B1.0.7

[p]- taking over a bot will now pickup any deployable equipment to avoid any potential confusion[/p][p]- player texture adjustments[/p][p]- additional cure arrow tweaks[/p][p]- fixed a rare nav issue where players could be teleported to an unreachable part of the map when bomb is planted[/p]

CURE II Demo - B1.0.6

- new zombie models! to improve visuals, performance and scaling between low and high graphics
- adjustments to player model arms
- increased initial grenade lifetime
- adjusted some sewer cure arrows + added arrows to second road bombsite variant

CURE II Demo - B1.0.5

- added a injured anim state for players below 50hp
- adjustments to player characters eyes
- decreased the thickness of the Garils rear sight
- thickened Margots world arms
- optimised pickup textures
- translation updates
- pickup prompt for deployables
- throb effect for downed karet
- karet communication of player low hp/ammo
- deploy prompt on hud for support when nearby players are low on HP/ammo
- grenade throw world animation fix