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  3. "I accidentally played all night" - See what's new in Eclipse Breaker

"I accidentally played all night" - See what's new in Eclipse Breaker

We're back from the holiday! I hope you had a great holiday season and a happy new year. If you got some runs in on our public demo that we launched recently, then you may have been one of the people who said this about it:

  • "Yea I just clocked in another 79 minutes on the main game"
  • "I accidentally played it all night ... Eclipse Breaker is awesome"
  • "This game is incredible. Such a unique experience, what you're doing with it is awesome"


Thank you to everyone who played and sent us kind words. The demo is still up. To play, just head over to the Steam store page and click "Download".

Play the demo now!

Let's talk about new features. First, the feature I'm most excited to share is the new companion, Logren. He's a mercenary who lends his spirit axe to Ember along with a new passive, Overkill. When Ember damages enemies that are already dead her abilities become empowered, dealing extra damage on their next attack. Logren also grants Ember a new ultimate ability, where ember spins his axe around her and then slams it down on an enemy's head for massive damage.



Next, lately we've been working on a story for the game. In my post last month, you've already met Ember the game's protagonist, and Sylphie, the keeper of the Temple of the Gate. This month I'm happy to introduce Solara, the Sun God. It is her theft of the sun that prompted Ember's quest. She's the game's end boss, and now she has a portrait and a part to play in the game's story as well. Why did she take the sun? You'll just have to play the game to find out. Props again to the illustrator, Devin Yang.



And finally, I'm also excited to share this new enemy. The Lancer jumps in the air and stays up there for some period of time before slamming down in an unblockable, unparryable attack. You must press the dodge button to avoid taking damage for this one. While he's up in the air he is also immune to damage and can't be targeted. When he's out of sight, he's out of mind, so he may surprise you while you're focused on other enemies.



None of those three features are in the public demo, but they're available right now in the private build if you have been given a key. If you're reading this post and you're interested in playing, especially if you're willing to give me feedback on the new narrative, send me an email to [email protected] and ask for a key. I have a few extra keys that I can give out at the moment and I would sincerely appreciate your thoughts and feedback on the narrative we've implemented so far. I want to make sure it's something you enjoy and want to see more of.