Yarrow Joins the Fight and the Constellation Grid is Complete
Hey everyone!
We've got a big update for Eclipse Breaker's progress, featuring a powerful new spirit companion, some insights on our brutal endgame boss, and word on our completed constellation grid with new abilities to unlock.

When the Reclaimers of Light tried to save the world, she was the party's white mage. After Ember froze, she gave up, and the magic left the world, went out into the desert, and became a dieselpunk mage. She decided that the only way to heal people now is to steal the life essence of your enemy and use it to heal your friend.
Pair her with the new legendary augment Yarrow’s Sorrow to extend vortex duration, reapply Blood Bags, and dish out massive burst damage when enemies fall.

Solara, the Sun God, has arrived... and she’s not here to play fair:
We've been working on her abilities and now have the first four. She will be more complicated than the previous bosses, because we want a satisfying final boss battle. In case you missed it, we created a process/timelapse video of the work getting one of her attacks working. Check it out:
[previewyoutube][/previewyoutube]
We’ve added 12 new upgrades to the constellation system. Some favorites:

The full constellation grid is now in place to customize your build and explore new strategies.
Thank you for the incredible support, feedback, and streams. If you’ve enjoyed the demo, please consider leaving a Steam review or telling a friend. It helps a ton!
And if you’re a content creator, don’t hesitate to tag us. We love highlighting community videos!
— The Lunar Workshop Team
We've got a big update for Eclipse Breaker's progress, featuring a powerful new spirit companion, some insights on our brutal endgame boss, and word on our completed constellation grid with new abilities to unlock.
New Spirit Companion: Yarrow, the Dieselpunk White Mage

When the Reclaimers of Light tried to save the world, she was the party's white mage. After Ember froze, she gave up, and the magic left the world, went out into the desert, and became a dieselpunk mage. She decided that the only way to heal people now is to steal the life essence of your enemy and use it to heal your friend.
- Yarrow isn’t your typical healer. She siphons enemy life to restore your own!
- Her passive, Blood Bags, attaches to enemies and lets you heal by dealing damage to them.
- Her ultimate, Sand Vortex, damages enemies and pops all active Blood Bags at once.
Pair her with the new legendary augment Yarrow’s Sorrow to extend vortex duration, reapply Blood Bags, and dish out massive burst damage when enemies fall.

New Endgame Boss: Solara
Solara, the Sun God, has arrived... and she’s not here to play fair:
- Every attack critically hits.
- Parrying no longer cancels her moves.
- Expect elemental hazards, traps, and spikes between you and victory.
We've been working on her abilities and now have the first four. She will be more complicated than the previous bosses, because we want a satisfying final boss battle. In case you missed it, we created a process/timelapse video of the work getting one of her attacks working. Check it out:
[previewyoutube][/previewyoutube]
Constellation Grid Fully Implemented
We’ve added 12 new upgrades to the constellation system. Some favorites:
- Ascendant Ultimate: Meditating now charges your ultimate.
- Double Action Trigger: Deal bonus damage for attacking the same enemy multiple times.
- Treacherous Strike: Deal up to 3x more backstab damage at low health.

The full constellation grid is now in place to customize your build and explore new strategies.
Thank you for the incredible support, feedback, and streams. If you’ve enjoyed the demo, please consider leaving a Steam review or telling a friend. It helps a ton!
And if you’re a content creator, don’t hesitate to tag us. We love highlighting community videos!
— The Lunar Workshop Team