Meet Mike Sennott, Narrative Designer on Eclipse Breaker
Every rogue needs a reason to fight. In Eclipse Breaker, that reason is Ember... and behind Ember’s story, there's a writer who really loves haunted party members, unfinished save files, and 90s JRPGs.
We’re excited to spotlight Mike Sennott, the narrative designer on Eclipse Breaker, who’s helped shape the emotional core of our time-skipping roguelike. From forgotten friendships to ghostly companions, Mike’s work has brought unexpected heart (and a few existential crises) to the chaos of battle and boss runs.

Recently, Mike sat down with the team at Checkpoint Gaming to talk about his inspirations, his approach to story design, and how he balances big nostalgia with modern storytelling.
Read the full interview: Chatting nostalgia, ’90s RPGs, and more with Eclipse Breaker writer Mike Sennott
If you’ve been curious about the story side of Eclipse Breaker, or want to know how we’re weaving narrative into the roguelike loop, this one’s for you.
Thanks again to Checkpoint for the thoughtful write-up, and to Mike for pouring so much weird and wonderful energy into Ember's world!
We’re excited to spotlight Mike Sennott, the narrative designer on Eclipse Breaker, who’s helped shape the emotional core of our time-skipping roguelike. From forgotten friendships to ghostly companions, Mike’s work has brought unexpected heart (and a few existential crises) to the chaos of battle and boss runs.

Recently, Mike sat down with the team at Checkpoint Gaming to talk about his inspirations, his approach to story design, and how he balances big nostalgia with modern storytelling.
Read the full interview: Chatting nostalgia, ’90s RPGs, and more with Eclipse Breaker writer Mike Sennott
If you’ve been curious about the story side of Eclipse Breaker, or want to know how we’re weaving narrative into the roguelike loop, this one’s for you.
Thanks again to Checkpoint for the thoughtful write-up, and to Mike for pouring so much weird and wonderful energy into Ember's world!