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Eclipse Breaker Demo Update

[p]We’ve been hard at work refining the demo to make sure it feels smoother, clearer, and more rewarding to play. This update focuses on quality-of-life improvements, balance adjustments, and key bug fixes, so every run feels tighter, fairer, and easier to read.[/p][h2]Highlights[/h2]
  • [p]Sharper combat readability: reduced light spam, clearer targeting, and consistent red tells for unblockables/unparryables.[/p]
  • [p]All attacks can now be dodged.[/p]
  • [p]Ultimates are now infinite range.[/p]
  • [p]Rewards, UI, and progression tuned for smoother runs.[/p]
  • [p]Multiple quality-of-life fixes and polish passes.[/p]
[h2]Full Changelog[/h2][h3]Visuals & Readability[/h3]
  • [p]Updated art and VFX across the demo.[/p]
  • [p]Reduced excess VFX light spam.[/p]
  • [p]Improved visuals for targeted enemies and when enemies are out of range.[/p]
  • [p]Unblockable attacks now show a red telegraph.[/p]
  • [p]Unparryable attacks now show a red telegraph with a white pattern.[/p]
[h3]Abilities & Progression[/h3]
  • [p]Revised and tuned most of the game’s abilities and progression systems.[/p]
  • [p]All attacks can now be dodged.[/p]
  • [p]All ultimate abilities now have infinite range.[/p]
  • [p]Increased rewards for Parry Prima and most Parry equipment by ~33%.[/p]
[h3]UI & Quality of Life[/h3]
  • [p]Added a warning if you try to depart without assigning all augments.[/p]
  • [p]Radiance stacks are now displayed under the health bar.[/p]
  • [p]Added option to abandon runs.[/p]
[h3]Fixes[/h3]
  • [p]Fixed pressing Escape on the reset confirm screen in Settings causing a soft lock.[/p]
  • [p]Fixed occasions where Radiance would apply to dead characters or linger after death.[/p]
[p]Thanks for checking out the demo and sharing your feedback, it’s been hugely helpful in shaping these updates. We’ll keep polishing and tuning so every run feels better than the last... and don't worry, there's definitely more to come![/p][p][/p][p]Thanks again![/p][p]- The Lunar Workshop Team[/p]