Major Update: Better Balance, Player-Driven Updates and New Ways to Play
[p]This update is one of the biggest yet for Eclipse Breaker. Not only are we adding an entirely new way to play, but we’ve also rebalanced combat, introduced new levels, and delivered a wave of quality-of-life improvements inspired directly by your feedback.[/p][h2]A Whole New Way to Play[/h2][p]The all-new Boss Rush Mode challenges you to face a relentless gauntlet of back-to-back bosses. It’s fast, punishing, and perfect for players who want pure combat. Meanwhile, the original experience has been rebranded as Story Mode, where you can continue to progress at your own pace.[/p][p]We’ve also made it easier to control your journey: you can now abandon a run at any time, giving you the flexibility to jump in and out without feeling trapped. And to unlock heroes, you’ll now need to complete unique character quests. For example, Logren demands that you slay foes using only your Attack, while Yarrow requires you to heal yourself a certain percentage of your health bar. These quests make unlocking characters feel like an integral part of the adventure, rather than just a menu choice.[/p][hr][/hr][h2]New Realms, New Gear[/h2][p]Your battles now stretch into two new elemental worlds: the grounded challenges of Earth and the volatile chaos of Lightning. Each adds more variety to the roguelike run structure and new obstacles to overcome.[/p][p]Alongside these levels, we’ve introduced three new pieces of equipment:[/p]
Thanks again![/p][p]- The Lunar Workshop Team[/p]
- [p]Phoenix Flame grants an extra life, giving you another shot at survival.[/p]
- [p]Triple Target creates three Barriers to help weather enemy onslaughts.[/p]
- [p]Heaven’s Harvest instantly heals you to full, a game-changer in the middle of a tough run.[/p]
- [p]Reduced Grind: Resource drops are more generous, and item costs have been lowered.[/p]
- [p]Every Attack Dodgeable: Even Glance beam attacks can now be evaded with precise timing. We did this to reduce confusion from players about which attacks can be dodged... so now we made 'em all dodgeable![/p]
- [p]Clearer Telegraphs: Any attack that cannot be parried now has a distinct pattern, so you’ll know at a glance what’s safe to challenge.[/p]
- [p]Parry Buffs: Equipment that deals damage on Parry has been significantly strengthened.[/p]
- [p]Smarter Bosses: Bosses will no longer repeat the same ability twice in a row, making fights more dynamic.[/p]
- [p]Ultimates: All Ultimates now have infinite range and refreshed VFX for a flashier impact.[/p]
- [p]Yarrow Adjustments: Her Meditation augment Fine-Tuned Overdrived was fixed, and Yarrow’s Ultimate visuals improved.[/p]
- [p]Enemy Tuning: Vulgar Dross damage reduced, and attack bugs corrected.[/p]
- [p]Radiance: Now properly displays with a stack icon and no longer lingers on dead characters.[/p]
- [p]UI & Soft Locks: Fixed several overlapping UI cases that could cause freezes; the escape key soft lock is resolved.[/p]
- [p]Tutorial: Now accessible from the main menu so that you can replay or skip it entirely.[/p]
- [p]Other Fixes: Vulnerable clears correctly, Blood Shackles no longer disappear, Gale Force’s second strike now triggers, and more.[/p]
Thanks again![/p][p]- The Lunar Workshop Team[/p]