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  3. Update 1.200 is live!

Update 1.200 is live!

Hey everyone!

Update 1.200 is ready with a new map, and several improvements and changes based on your feedback!

Next planned update, 1.300, will be a big overhaul and improvement of weapons, progression, etc., and will take quite a while. But with those planned changes, I hope to bring the game up to a higher quality, and offer several unique and interesting features, as you have come to expect coming from Chronicon.

1.300 should be ready sometime in Spring 2025, and will also be available for BETA testing as I make meaningful progress. If you want to make a mark on the game's development during the 1.300 BETA, join our discord and make your feedback heard! We have dedicated channels specifically for feedback and test builds.

Of course, there's a Feedback & Suggestions thread here on the Steam forums as well, but that is not intended for feedback on the BETA stuff, and more for the current state of the game. While I am no longer as active on the forums as in the past, I do still read everything!

Anyway, the BETA builds should start popping up sometime in Feb/March next year, and I hope to see you there!

Thanks for your feedback, suggestions, and bug reports!


Here are the full notes:

[h2]==== 1.200 ====[/h2]

FEATURES:
  • Added a new seasonal challenge map: Winter Arena.
    • Survive as long as you can vs. a horde of Snowmen during a raging Blizzard!
    • Features a new passive item: Lump of Coal.
    • Features a new unlockable mod which allows you to enable to Lump of Coal for regular maps.
    • Awesome new soundtrack.
    • Some new Achievements too!
  • Added two new powerups: Nuke and Gold Burst.
    • Nuke deals 100 damage to all enemies 3 seconds after being picked up.
    • Nukes are quite rare.
    • Gold Burst grants a (high) chance of extra gold on each kill for 15 seconds.
    • Gold Burst is more rare than the other 15 seconds powerups, but more common than Nuke.
  • Enemies now move slower on the first map for the first couple of minutes, gradually getting faster to their intended speed, letting new players acclimatize better to the game's pacing.
    • Other maps are unaffected as of now, but if the change is received well we might add a similar ramp up to the rest of the maps.
  • Enemies now spawn slightly more spread out and further away from the edges of the screen.


NEW OPTIONS:
  • Improved Options menu, and prepared for adding more options (such as proper resolutions) in the future.
  • Added a "Simple Bars" option, giving minimalistic on-screen health, dash, and event bars.
  • Added a "Quick Cards" option, speeding up all item card animations drastically.
  • Added a "Cursor Scale" option, allowing you to make the mouse cursor either larger or smaller.


WEAPONS:
  • Seedbomb and Unstable Elixir no longer randomly throw out their bombs and will instead always target random enemies within range (if any).
  • This will apply to any similar effects.


QOL:
  • Once looting all items and only Money Bag remains, you will now automatically loot Money Bag(s) without having the card menu open.
  • This change also applies to when using the new Coal modifier and having Lumps of Coal instead of Money Bags.


FUN:
  • Added piles of gold to the base camp, which vary in size and amount depending on how much gold you have.
  • Added some more decoration to the camp, which appears when certain characters are unlocked.


MISC:
  • Enemy animations are now randomized somewhat so they no longer appear to be doing synchronized dancing.


UI:
  • Added support for progress/timer bars for events, though currently not all events have them.
  • Also added support for warnings in the event tracker, currently only available on the Winter Arena map (DANGER warning when in the Blizzard).
  • Added on-screen kill counter (lower right).


FIXES:
  • Fixed Vortex Strike not knocking enemies away correctly.
  • Fixed rare crash from some "attack enhancement" type weapons such as Zap.
  • Fixed Halloween Challenge not always correctly recording best times.
  • Fixed "Reset to Default" buttons in options menu not actually saving the settings that were reset to default, unless you did something else that triggered a save.