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  3. Update 1.310 is live with tweaks & fixes

Update 1.310 is live with tweaks & fixes

Hey Everyone!

Thank you for your feedback and bug reports! This update has a big batch of fixes, as well as some small changes to the Shrine upgrade costs and some misc. UI texts.

Other than more fixes as needed, my next plans for this game is doing a balance pass, as the power level has skyrocketed with the addition of boons, but also been capped by the now limited item slots. I will be looking at enemy health, damage, and speed, as well as the additional scaling into Endless and Anomaly modes. After that - or perhaps in conjunction with that - I will also be looking at the game modes themselves and see if I can flesh them out a little more because of the system changes.

In the pipeline there are also new maps and other new mechanics to keep things interesting, but more on that later!

Thanks again for for your feedback & bug reports - it's a great help to make this little game as good as it can be!


==== 1.310 ====


SHRINES:
*Upgrade gold costs reduced to 800/1500/2200, down from 1000/2000/3000 - a total reduction by 1500 gold.

UI:
*The Seasonal Waypoint now displays the special game mode text for each of the seasonal maps directly rather than only on hovering the game mode selection.
*Changed "survive" to "Survival Mode" on some UI descriptions, to be more clear that you need to survive that specific mode.


FIXES:
*Fixed crash related to bad resolution settings carried over rom an older save.
*Fixed resolution settings carried over from older saves being able to go below the minimum required to fit the UI on screen.
*Fixed issue with completing events that grants weapons causing the chest menu to soft lock the game as you would go over the weapon cap.
*Fixed similar issue with looting the map-specific hidden weapons for the first time.
*Fixed crash from the Lightning Lash Boon (Chain Lightning Thorns) if the attacker had died prior to their attack landing on you, and triggering the CL effect.
*Fixed the Dragon Shrine displaying some boons out of order, and made the Hunger Boon position itself in the middle, as it's availbe from both Frost & Lightning.
*Fixed Anomaly Visits stat tracking not working correctly.
*Fixed crash that could occur when minimizing the game while unpaused, and leaving it for a while.
*Fixed Quick Chests map mod causing the default map chests to disappear in Anomaly Mode.
*Fixed the base enemies that always start on the map before the waves start spawning in being unaffected by the Giants map mod.
*Fixed the Physical Boon "Tank" not adding the correct amount of Health (much too little).
*Fixed the Flame Orb weapon not moving correctly bcause of a range scaling Boon giving it 1% of its intended range.