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  3. Major content update 1.1 is live!

Major content update 1.1 is live!

Hey everyone!

The first major content update is here!
With this update, I've added 3 new game modes for all existing maps, as well as selectable map modifiers to further customize your runs. This update also adds many new weapons and items, and 5 of these new weapons are available immediately for a better early game experience!

There are many QoL, balance changes, and fixes as well, and I've included the full update notes below.

And, of course, there is a seasonal Halloween map! Unlike in Chronicon however, I have decided to let seasonal maps always be accessible, so you can do them whenever you feel like it. The new map also features a very halloweeny soundtrack

For the next major content update I am adding a new progression and power mechanic, a way to better target certain items to make proper builds, as well as QoL things such as improved options menu etc. You can already find some (inactive) things in the camp which are part of these new mechanics...

You can check out the roadmap here, with a vague list of things I want to add.

There may be some smaller updates/fixes as necessary before the next major one.

As always, thanks for the feedback and bug reports! Things did admittedly not go quite as expected with the launch of this game - and I now realize either an early access period, or a more content complete launch would have been more appropriate. You live and you learn! I hope to win back your trust with these content updates :)

Thanks!


Here are the full notes:

==== 1.100 ====


[h3]MAJOR NEW FEATURES:[/h3]
  • Added 3 new GAME MODES that can be played on all existing maps:

      Endless Mode:

        Unlocked when surviving the map once.
        After reaching the end of the progress bar (20 minutes), it loops back around and goes twice as fast, in 10 minute loops, for as long as you can survive.

      Anomaly Mode:

        Unlocked when surviving ALL maps once.
        Start on any map, and activate a boss spawner to spawn a boss when ready. When defeated, either continue to a random map for more rewards, or safely exit to claim the current reward.

      Chaos Survival Mode:

        Unlocked when surviving the map once.
        Double exp, progress bar moves twice as fast, enemies spawn twice as fast, and bosses spawn in pairs. Survive for 10 minutes!
  • Added 10 MAP MODIFIERS which are unlocked after beating all maps once in Survival:

    • You can pick one, several, or all (except the haste/slog which are mutually exclusive).
    • In addition to the "modifiers" they bring, they also grant bonus exp/gold/items depending on what you pick.
    • Many of the new items & weapons are unlocked via challenges/achievements related to the new game modes and map modifiers - check out the in-game codex to find out more!

    • Randomized Chests:
      • Chests randomly give any single item without letting you pick. Also randomizes which upgrades weapons get. Legendary chests give 3x random items.

    • Quick Chests:
      • Chests Disappear after a few seconds if not looted.

    • Only Chests:
      • No longer rank up your class weapon, only get chests on level ups.

    • Wildfire:
      • A Wildfire spawns on the map, moving slowly and dealing high damage. Small fires occasionally spawn near you.

    • Snail:
      • An invulnerable Snail follows you slowly. If it touches you, you die instantly. The Snail consumes any experience gems, powerups, chests, etc it comes across to gain increased speed and size.

    • Giants:
      • Enemies are twice as large and have more health & damage.

    • Eruption:
      • Enemies explode on death, dealing damage to both you and other enemies nearby.

    • Horde:
      • Only spawns the base enemy type for this map, but in extreme amounts.

    • Slog:
      • Player and enemies move slower.

    • Haste:
      • Player and enemies move faster.
    • Evil Pumpkins:
      • All enemies spawn as Evil Pumpkins.
      • (Locked until surviving the Halloween map.)

  • All maps now also offer some individual stat tracking such as times won, best time in Endless mode, fastest time to level 20, etc.
  • Level cap has been lifted, so you can progress beyond level 20 for even more loot!
  • Added a Seasonal Waypoint which will feature seasonal maps such as Halloween.
  • Added the Halloween Map with its own special game mode & rules.


[h3]QOL & Requests:[/h3]
  • You now manually select what you want from Legendary chests.
  • You can now also Banish in Legendary chests.
  • Spawn rates of enemies are now much smoother rather than bursty and sudden.


[h3]SCRYER:[/h3]
  • Added 6 more Banish Tokens.
  • Added 3 item nodes.


[h3]ACHIEVEMENTS:[/h3]
  • Added one achievement for each unlockable weapon/item that isn't purchaseable from the Scryer or available from the get-go.
  • Also added a bunch of new achievements for the new game modes and map mods.


[h3]WEAPONS & ITEMS:[/h3]
  • Knockback has been changed:

    • Enemies have less knockback cooldown/resistance, so they can get knocked more frequently.
    • Knockback on weapons have been rebalanced, and weapons which have knockback will now specify this in their descriptions.
    • This makes knockback more of an active choice rather than having it on most weapons and having longer cooldowns/immunities on enemies.
    • Weapons with knockback removed:
      • Saw Blades
      • Dancing Blade
      • Gun Bot
      • Sentry Turret
      • Frost Blitz
      • Frost Beast
      • Maiden Chakram
      • Stormcaller Lightning
      • Rocket Punch (forwards)
      • Nomad Sword

    • Weapons with knockback added:
      • Throwing Axe
      • Quake
      • Storm Rod
      • Hydra



  • Also: Character base weapons with knockback effects are now affected by the Knockback Strength stat. (used to be set values)
  • Added lights to some explosion effects that didn't have any.
  • Death Dashers can now hit enemies multiple times rather than just once per blob.
  • Maiden Chakram now has a projectile count upgrade (up to 3 Chakrams), and does less hits per Chakram (max 4 hits, down from 8).
  • Ghost Touch now has slightly lower range and damage (it's more meant as utililty because of the slowing effect).
  • Splinter Fist now shoots in the movement direction while moving, and randomly while still.
  • Saw Blades have one less ranks in Projectile Count, and attack slower.



[h3]NEW PASSIVE ITEMS:[/h3]

    Unlocked mid game:

    • Grace

    Unlocked late/end game:

    • Power Ring
    • Warden Boots
    • Health Injector
    • Overclock

    Unlocked via Scyer:

    • Predator Tooth



[h3]NEW WEAPONS:[/h3]

    Unlocked from the start:

    • Embers
    • Frost Mine
    • Seed Bomb
    • Plague
    • Vortex Strike

    Unlocked early:

    • Rolling Thunder

    Unlocked mid game:

    • Zap
    • Burning Light
    • Shooting Star

    Unlocked late/end game:

    • Hammerstorm
    • Frigid Star
    • Tesla
    • Marruu's Rose

    Unlocked via Scryer:

    • Bone Scythe
    • Lightning Wyrms




[h3]INTERFACE:[/h3]
  • Added element tags to weapons (something related to the next big update!).
  • Added a map selection interface, rather than going to different portals.
  • Updated loadscreen to display game mode in addition to map name.
  • On screen notices (such as "Boss Appeared!") now stack rather than replace.
  • Updated the progress bar for the new Endless Mode.
  • When facing 3 or more bosses, their Healthbars will now squish together a bit.
  • Removed shake on "Evade!" texts.


[h3]MISC:[/h3]
  • Made random drop chests from regular enemies slightly more rare again.


[h3]FIXES:[/h3]
  • Fixed Untouchable (no damage for 5 minutes) Achievement not always triggering.
  • Fixed Mercenaries with the Mastery unlocked crashing when looting Money Bag.
  • Fixed Money Bag showing ranks (it doesn't have ranks).
  • Fixed crash that could occur when timed events started at the same time as for example opening a chest.
  • Fixed issue where some weapons would appear after advancing to the next Anomaly level even when you didn't have those weapons.
  • Fixed the lines on Scryer nodes connecting off center on lower resolutions.