Hi everyone!
Thanks for your continued feedback, bug reports, and support!
This update introduced many requested features such as auto-aim (via options menu) and opening chests by walking into them. There's also several balance changes and many fixes!
Please post on the forum or on discord if you find any bugs, have any ideas, or just want a chat!
I am now working towards a big content update, and I will be posting a proper roadmap of all planned content on the forums within a week or so. I'll be sure to let you know when we have the roadmap ready!
Anyway, here are the full notes of this update.
I hope you like it!
==== 1.020 ===
[h3]GAMEPLAY:[/h3]
*Added an Auto Aim option to the options.
*Chests now open automatically when walked across.
*Event enemies are now Crowned.
*Rare drops are now slightly more common without any nodes spent in the scryer.
*Epic drops remain the same.
*The Scryer can now be accessed before reaching 100 gold, to have a peek at what's available.
*Slightly reduced the health of the Corpse Sludge event blobs.
*Slightly reduced the health of event Slimes overall, and if they spawn as the first event on a map they'll have it further reduced to be more in line with expected dps.
[h3]VISUALS:[/h3]
*The Catacombs map is now a little brighter.
*The final map (no spoilers!) is now also a little brighter and with less contrast.
*The light effect of Vengeful Ghost's attack now fades rather than disappear immediately, reducing the strobing.
*A Similar effect has been applied to Hate Crown.
*The Wraiths on the Castle Gardens map are now purple insetad of green, making them less camouflaged.
[h3]WEAPONS:[/h3]
*Amulet of Lightning
*Now has an additional damage rank.
*Boots of Cataclysm
*Increased Knockback by 50%.
*Bouncing Boulder
*Now damages all enemies it touches on the bounce, rather than just the one enemy it bounced off.
*Death Dashers
*Added an additional duration rank.
*Hate Crown
*Added additional rank to Damage.
*Adjusted range values due to the radius fix.
*Rocket Punch
*Added an extra Damage and Attack Speed rank.
*Splinter Fist
*Increased the range from 3,3.5,3.75,4 meters to 3.5,4,4.5,5 meters.
*Unstable Elixir
*Chance% to trigger now goes 50,100%, up from 25,50,75,100%, meaning only one rank is required to guarantee throws.
*Damage across all ranks is increased to 150,200,250,300%, up from 100,150,200,250%
*Is now a Rare item, which also means it has 6 ranks instead of 10.
[h3]UI & LOC:[/h3]
*Added missing Japanese characters to fonts.
*Added on-screen pointers towards chests, and above them.
*Added a recharge bar for the dash below the health bar.
*Updated several achievement & unlock texts so it is clear which actually rewarded an item/character
[h3]FIXES:[/h3]
*Fixed clicking Cancel in the options menu while acccessing it during a run doing weird things.
*Fixed the Distance upgrade button on Boots of Cataclysm having a weird "hitbox".
*Fixed some weird text offsets for some lanugages.
*Fixed Bark Beast sometimes getting stuck moonwalking when defeated.
*Fixed rounding error on health display sometimes showing 0 health while still alive.
*Fixed Killbot weapon upgrades not resetting after a run, causing a soft lock where you can't pick any upgrades and get stuck on the upgrade menu.
*Fixed Steam Screenshots not working properly.
*Fixed some map events being able to carry over to other map events if running when surviving a map.
*Fixed issue where the Big Shroom event could be manually started while a random event was running, and once completed would only credit the random event and not the Big Shroom event.
*Fixed issues with Final Boss.
*Fixed a lot of issues with enemies spawning out of bounds on Oasis and Ancient Forest.
*Fixed Loot Chests dropping inside walls.
*Fixed Bouncing Boulder accidentally getting the Maiden Chakram double damage vs Crowned effect.
*Fixed Hatecrown having its diamater set to its radius, and adjusted the range values.
*Misc localization fixes.