Update 1.010
Hey everyone!
Thanks for all the quick feedback on the forums, discord, email - etc!
I have gathered it all up and made a quick little update which will make the game a little smoother to get into; making enemies a little less meaty in the first couple of maps, increasing drops, etc!
As the update mostly concerns the first few hours of gameplay I wanted to get it out ASAP.
Expect more updates as more feedback comes in.
With enough support, I hope to also make some actual content updates as well.
Thanks everyone, and I hope you're having a good time!
[h3]GAMEPLAY:[/h3]
*Added some iframes (cooldown) between taking damage so you don't get nuked as easily.
*Added white edges to the Bats on the first map to make them easier to spot.
*Added a small chance for regular enemies to drop a Loot Chest.
*Increased the likelyhood of regular enemies to drop Gold.
*Increased the amount of Gold that chests drop.
*Increased movement speed of the bosses on the first two maps, making them easier to target and kill, but also more aggressive.
*Reduced health of enemies on the first two maps.
*Slightly reduced health of both bosses of the first two maps.
[h3]SCRYER:[/h3]
*Improved the effectiveness of most of the early Scryer Nodes.
*Reduced the Gold cost of the inner circle of Scryer Nodes by 50.
*Reduced Gold cost of Banish Tokens by 100.
*Reduced and normalised Gold cost of Item nodes.
*You now start with one banish token available.
[h3]UI:[/h3]
*Added improved font ranges for Cyrillic and Japanese.
*Added a checkmark and sound effect to when picking an item from a chest.
*Added the same checkmark & sound to when a legendary chest presents the loot, to make it more clear you got all of the items presented.
*The Dash icon now appears over the player instead of on the cursor and also plays a sound effect. (Icon appears when dash is off cooldown).
[h3]FIXES:[/h3]
*Fixed scryer interact prompt showing up before it was actually unlocked.
Thanks for all the quick feedback on the forums, discord, email - etc!
I have gathered it all up and made a quick little update which will make the game a little smoother to get into; making enemies a little less meaty in the first couple of maps, increasing drops, etc!
As the update mostly concerns the first few hours of gameplay I wanted to get it out ASAP.
Expect more updates as more feedback comes in.
With enough support, I hope to also make some actual content updates as well.
Thanks everyone, and I hope you're having a good time!
==== 1.010 ===
[h3]GAMEPLAY:[/h3]
*Added some iframes (cooldown) between taking damage so you don't get nuked as easily.
*Added white edges to the Bats on the first map to make them easier to spot.
*Added a small chance for regular enemies to drop a Loot Chest.
*Increased the likelyhood of regular enemies to drop Gold.
*Increased the amount of Gold that chests drop.
*Increased movement speed of the bosses on the first two maps, making them easier to target and kill, but also more aggressive.
*Reduced health of enemies on the first two maps.
*Slightly reduced health of both bosses of the first two maps.
[h3]SCRYER:[/h3]
*Improved the effectiveness of most of the early Scryer Nodes.
*Reduced the Gold cost of the inner circle of Scryer Nodes by 50.
*Reduced Gold cost of Banish Tokens by 100.
*Reduced and normalised Gold cost of Item nodes.
*You now start with one banish token available.
[h3]UI:[/h3]
*Added improved font ranges for Cyrillic and Japanese.
*Added a checkmark and sound effect to when picking an item from a chest.
*Added the same checkmark & sound to when a legendary chest presents the loot, to make it more clear you got all of the items presented.
*The Dash icon now appears over the player instead of on the cursor and also plays a sound effect. (Icon appears when dash is off cooldown).
[h3]FIXES:[/h3]
*Fixed scryer interact prompt showing up before it was actually unlocked.