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Splatter - Zombiecalypse Now News

A few more fixes to make it shine

Hello again,

I get the impression I already used every possible bugfix announcement phrase at least once. I should stop maintaining this game :-)

Changes:
- Added a little splash screen while the game is starting up
- Fixed the shoot button mixup in Multiplayer
- Fixed the weird default XBox360 controller setup
- Fixed the global illumination in the Multiplayer Test level

Unfortunately this also means that if you are using a XBox360 controller, your control setup is mixed up now. You have to manually remap the movement and aim controls to make it work again. Sorry for that. I promise it's the last time that this is happening.

Maintenance update

Another update incoming, this time mainly tackling the input issues some of you encountered. It might not solve those issues immediately, but it should at least write better log messages now which might allow me to analyze the issues better.

Also:
- rewrote Mac OSX input to use OS pointer movement in Single Mouse Mode
- added exception handling and logging to all OS' input setup to catch weird devices
- added second-guessing to Linux input system to improve handling of input device which declare themselves neither Mouse nor Keyboard

Turns out there are some weird devices out there :-)

Maintenance update

Another update incoming, this time mainly tackling the input issues some of you encountered. It might not solve those issues immediately, but it should at least write better log messages now which might allow me to analyze the issues better.

Also:
- rewrote Mac OSX input to use OS pointer movement in Single Mouse Mode
- added exception handling and logging to all OS' input setup to catch weird devices
- added second-guessing to Linux input system to improve handling of input device which declare themselves neither Mouse nor Keyboard

Turns out there are some weird devices out there :-)

New round of bugfixing

Welcome the newest batch of fixes. A huge ThankYou to The Rushin' Russian for his detailed reports. Due to ongoing problems this update is again only available for Windows and Linux. OSX users will hopefully receive all updates by tomorrow.

Fixes are:

- Fixed black screen in Arcade Survival and Coop Survival modes
- Fixed subway being destructible by explosive weapons
- You can now leave the turret at storage hall alarm in Harbor level manually using at the movement buttons
- Improved quest scripting at the Lighthouse in the Harbor level to avoid getting stuck
- Improved savegame serialisation for Harvester boss to fix Save/Load exploit
- Improved savegame serialisation for Final Boss, stage 2
- Improved several other minor savegame issues
- Fixed large decoration graphics not showing up in Weapon Upgrade screen

New round of bugfixing

Welcome the newest batch of fixes. A huge ThankYou to The Rushin' Russian for his detailed reports. Due to ongoing problems this update is again only available for Windows and Linux. OSX users will hopefully receive all updates by tomorrow.

Fixes are:

- Fixed black screen in Arcade Survival and Coop Survival modes
- Fixed subway being destructible by explosive weapons
- You can now leave the turret at storage hall alarm in Harbor level manually using at the movement buttons
- Improved quest scripting at the Lighthouse in the Harbor level to avoid getting stuck
- Improved savegame serialisation for Harvester boss to fix Save/Load exploit
- Improved savegame serialisation for Final Boss, stage 2
- Improved several other minor savegame issues
- Fixed large decoration graphics not showing up in Weapon Upgrade screen