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Splatter - Zombiecalypse Now News

New bugfixing update released

A new update to Splatter has been released. The main change is again a redesigned and reworked input system which now mimics the OS behaviour and unites input from all mice and all keyboards until the player specifically configures controls to use multiple keyboards and mice. Which most of you won't, I'd guess.

This update also brings the OSX port up to date, incorporating all the fixes and improvements of the last five or so updates.

Again I'm hoping that this is the final update, and this time I officially declare this to be the end of maintenance. I'll still keep an eye out for trouble in the future, but I won't hunt exotic failures anymore. Apart from glaring errors, that is. The game runs fine on 99,99% of all computers fulfilling the hardware requirements, but I will never reach 100%. This is impossible even for large teams but even more so for One Man Shows like mine.

I still hope you enjoy the game, and I'll keep an eye on the forums. Other than that: I hope to see you all again at my next game :-)

New bugfixing update released

A new update to Splatter has been released. The main change is again a redesigned and reworked input system which now mimics the OS behaviour and unites input from all mice and all keyboards until the player specifically configures controls to use multiple keyboards and mice. Which most of you won't, I'd guess.

This update also brings the OSX port up to date, incorporating all the fixes and improvements of the last five or so updates.

Again I'm hoping that this is the final update, and this time I officially declare this to be the end of maintenance. I'll still keep an eye out for trouble in the future, but I won't hunt exotic failures anymore. Apart from glaring errors, that is. The game runs fine on 99,99% of all computers fulfilling the hardware requirements, but I will never reach 100%. This is impossible even for large teams but even more so for One Man Shows like mine.

I still hope you enjoy the game, and I'll keep an eye on the forums. Other than that: I hope to see you all again at my next game :-)

New Update fixes stuff

Hello again,

here, have some more fixes. Last time I said I won't maintain this game anymore, but then I realized there are still some ugly issues hidden inside which passed my One-Man-Testing-Team unnoticed. So here it is - another bugfix release. Again only Windows and Linux, MaxOSX is in the works.

- fixed Arcade Mode hiscores submitting correctly again
- fixed possible stuck keys on exotic controllers blocking the game
- disabled automatic switch to gamepad controls
- Alt+Enter now switches between Windowed and Fullscreen at any time
- renamed config variables for resolution to make fiddling with them easier
- updated GLFW to 3.1.2 which claims to bring a lot more workarounds for buggy window managers on Linux
- repaired concurrent operations which makes Savegames super-smooth again, for example.

New Update fixes stuff

Hello again,

here, have some more fixes. Last time I said I won't maintain this game anymore, but then I realized there are still some ugly issues hidden inside which passed my One-Man-Testing-Team unnoticed. So here it is - another bugfix release. Again only Windows and Linux, MaxOSX is in the works.

- fixed Arcade Mode hiscores submitting correctly again
- fixed possible stuck keys on exotic controllers blocking the game
- disabled automatic switch to gamepad controls
- Alt+Enter now switches between Windowed and Fullscreen at any time
- renamed config variables for resolution to make fiddling with them easier
- updated GLFW to 3.1.2 which claims to bring a lot more workarounds for buggy window managers on Linux
- repaired concurrent operations which makes Savegames super-smooth again, for example.

A few more fixes to make it shine

Hello again,

I get the impression I already used every possible bugfix announcement phrase at least once. I should stop maintaining this game :-)

Changes:
- Added a little splash screen while the game is starting up
- Fixed the shoot button mixup in Multiplayer
- Fixed the weird default XBox360 controller setup
- Fixed the global illumination in the Multiplayer Test level

Unfortunately this also means that if you are using a XBox360 controller, your control setup is mixed up now. You have to manually remap the movement and aim controls to make it work again. Sorry for that. I promise it's the last time that this is happening.