1. Splatter - Zombiecalypse Now
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Splatter - Zombiecalypse Now News

Start crash fixes

Two little crashes crept into the game while I wasn't looking.
a) do not use _lzcnt_u32() anymore for texture size calculations as it silently yields wrong results on older CPUs.
b) do not use _popcnt() anymore as it produces an INVALID_INSTRUCTION crash on older CPUs.

Huge thanks to qDan, SkEyE, meetnik for their patience and their aid in getting to the bottom of this.

Fixed scripting in Military Base

* Fixed the script bug that made the Military Base side mission unplayable
* another jab at readable crash logging.

Nothing to see here, please move on

This patch doesn't contain any fixes. The only thing I repaired is the crash log. Let's see if I can catch that crash on startup some of you are experiencing.

One more Update



So this is it, the final Splatter patch. I already claimed this before, so better take it with a grain of salt.

- Visible game area is limited to a useful range when playing on UHD resolution
- Shadow flickering on UHD resolutions fixed by doubling rendertarget sizes again
- Fixed rare rendering glitches due to incorrect state caching
- Fixed rare colored rectangles after loading a savegame
- Fixed rare colored rectangles after loading a savegame, #2
- Fixed deco objects sometimes being invisible after loading a savegame

This patch caused a lot more trouble than I expected, but it also brought me to play the game in its entirety once again. And yeah, the story doesn't hold up well, it's pretty obvious even to me with a few years of distance. But there's so much cool stuff to do in this game... I'm still proud of it.

Maybe some day I'll do a sequel.

Some more fixes

Changes in Version... I lost track, sorry. Originally I intended to "just put out a quick patch with the updated version of my framework" but it turns out 7 years of compiler progress and knowledge gain expose some issues that should have been fixed from the start.

- limited visible area on HD+ resolutions
- Fixed rare random render glitches due to 3D API state caching
- Fixed rare fullscreen colored rectangles after loading a savegame
- Fixed rare fullscreen colored rectangles due to a different reason
- Fixed rare issue where deco objects being invisible after loading a savegame

This is the last update. Really now. Echt jetzt.