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Splatter - Zombiecalypse Now News

Splatter - Zombiecalypse Now Official Soundtrack arrived today

Hi Splatterers,

as we get our game back early this year, we decided to bring out the soundtrack composed for "Splatter - Zombiecalypse Now" for 2 reasons:
1. you can get it, if you like the game music as we do or
2. you want to support the developers with a tip and get the soundtrack as a bonus.

So if you like you can get the official soundtrack of Splatter - Zombiecalypse Now here:
Splatter - Zombiecalypse Now Official Soundtrack

Have fun and hope to see you playing our next game soon.

Regained control with a small patch and a new name

Hi, Splatterers.

You might have heard that we sold the Steam Publishing rights back in 2016. Now, with some fighting and the help of Valve we got it back. And we use this regained control to publish a small patch:

- fixes long-standing bug where light sources were cut off randomly on highest Shadow Quality Setting
- changes some cover and menu art to the new game subtitle
- some balancing changes

When I got my Linux build setup back on running, I'll also fix the "black screen with music" issue on some Linux computers, but this will need a while. I'm also looking into some more balancing, but no promises.

Have fun, colour the ground red!

HUGE SALE FOR SPLATTER - BLOOD RED EDITION THIS WEEK!!!

http://store.steampowered.com/app/281920/

New bugfixing update released

A new update to Splatter has been released. The main change is again a redesigned and reworked input system which now mimics the OS behaviour and unites input from all mice and all keyboards until the player specifically configures controls to use multiple keyboards and mice. Which most of you won't, I'd guess.

This update also brings the OSX port up to date, incorporating all the fixes and improvements of the last five or so updates.

Again I'm hoping that this is the final update, and this time I officially declare this to be the end of maintenance. I'll still keep an eye out for trouble in the future, but I won't hunt exotic failures anymore. Apart from glaring errors, that is. The game runs fine on 99,99% of all computers fulfilling the hardware requirements, but I will never reach 100%. This is impossible even for large teams but even more so for One Man Shows like mine.

I still hope you enjoy the game, and I'll keep an eye on the forums. Other than that: I hope to see you all again at my next game :-)

New bugfixing update released

A new update to Splatter has been released. The main change is again a redesigned and reworked input system which now mimics the OS behaviour and unites input from all mice and all keyboards until the player specifically configures controls to use multiple keyboards and mice. Which most of you won't, I'd guess.

This update also brings the OSX port up to date, incorporating all the fixes and improvements of the last five or so updates.

Again I'm hoping that this is the final update, and this time I officially declare this to be the end of maintenance. I'll still keep an eye out for trouble in the future, but I won't hunt exotic failures anymore. Apart from glaring errors, that is. The game runs fine on 99,99% of all computers fulfilling the hardware requirements, but I will never reach 100%. This is impossible even for large teams but even more so for One Man Shows like mine.

I still hope you enjoy the game, and I'll keep an eye on the forums. Other than that: I hope to see you all again at my next game :-)