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Splatter - Zombiecalypse Now News

New Update fixes stuff

Hello again,

here, have some more fixes. Last time I said I won't maintain this game anymore, but then I realized there are still some ugly issues hidden inside which passed my One-Man-Testing-Team unnoticed. So here it is - another bugfix release. Again only Windows and Linux, MaxOSX is in the works.

- fixed Arcade Mode hiscores submitting correctly again
- fixed possible stuck keys on exotic controllers blocking the game
- disabled automatic switch to gamepad controls
- Alt+Enter now switches between Windowed and Fullscreen at any time
- renamed config variables for resolution to make fiddling with them easier
- updated GLFW to 3.1.2 which claims to bring a lot more workarounds for buggy window managers on Linux
- repaired concurrent operations which makes Savegames super-smooth again, for example.

New Update fixes stuff

Hello again,

here, have some more fixes. Last time I said I won't maintain this game anymore, but then I realized there are still some ugly issues hidden inside which passed my One-Man-Testing-Team unnoticed. So here it is - another bugfix release. Again only Windows and Linux, MaxOSX is in the works.

- fixed Arcade Mode hiscores submitting correctly again
- fixed possible stuck keys on exotic controllers blocking the game
- disabled automatic switch to gamepad controls
- Alt+Enter now switches between Windowed and Fullscreen at any time
- renamed config variables for resolution to make fiddling with them easier
- updated GLFW to 3.1.2 which claims to bring a lot more workarounds for buggy window managers on Linux
- repaired concurrent operations which makes Savegames super-smooth again, for example.

A few more fixes to make it shine

Hello again,

I get the impression I already used every possible bugfix announcement phrase at least once. I should stop maintaining this game :-)

Changes:
- Added a little splash screen while the game is starting up
- Fixed the shoot button mixup in Multiplayer
- Fixed the weird default XBox360 controller setup
- Fixed the global illumination in the Multiplayer Test level

Unfortunately this also means that if you are using a XBox360 controller, your control setup is mixed up now. You have to manually remap the movement and aim controls to make it work again. Sorry for that. I promise it's the last time that this is happening.

A few more fixes to make it shine

Hello again,

I get the impression I already used every possible bugfix announcement phrase at least once. I should stop maintaining this game :-)

Changes:
- Added a little splash screen while the game is starting up
- Fixed the shoot button mixup in Multiplayer
- Fixed the weird default XBox360 controller setup
- Fixed the global illumination in the Multiplayer Test level

Unfortunately this also means that if you are using a XBox360 controller, your control setup is mixed up now. You have to manually remap the movement and aim controls to make it work again. Sorry for that. I promise it's the last time that this is happening.

Maintenance update

Another update incoming, this time mainly tackling the input issues some of you encountered. It might not solve those issues immediately, but it should at least write better log messages now which might allow me to analyze the issues better.

Also:
- rewrote Mac OSX input to use OS pointer movement in Single Mouse Mode
- added exception handling and logging to all OS' input setup to catch weird devices
- added second-guessing to Linux input system to improve handling of input device which declare themselves neither Mouse nor Keyboard

Turns out there are some weird devices out there :-)