Wilderness Open Beta Available
[p]
[/p][p]by Eladrin[/p][p][/p][p]The Wilderness Open Beta we wrote about in Dev Diary #386 is now available on Steam.[/p][p][/p][p]This Open Beta experiments with a different, more robust model for handling Wilderness' mechanics. We believe that it also better captures the spirit of being the planet itself, and provides more control over your economic production. Please see the linked Dev Diary for more details.[/p][p][/p][h3]Wilderness Open Beta Release Notes[/h3][p]Feature[/p]
- [p]Experimental changes to Wilderness:[/p]
- [p]To prevent issues with biomass not being available on planets due to construction, all Wilderness jobs are now automatically worked without requiring biomass. These jobs are worked by your primary species.[/p]
- [p]Jobs for Wilderness are now also properly represented instead of being worked by a single pop with massive workforce bonuses, you now see exactly how the job is worked, and the sliders are also now usable to customize how much of each job will be worked.[/p]
- [p]These changes are intended to prevent situations where some jobs would go unworked, make Wilderness less bug-prone, and are intended to give you more control over your economy in deficit situations. Please provide feedback![/p]
- [p]The experimental fast save transfer for multiplayer is included in this build.[/p]
- [p]Fixed ringworlds colonized by gestalt empires having a mysterious city district that shouldn't exist.[/p]