Stellaris Dev Diary #390 - 4.0.23 Released, Visions of the Shroud
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[/p][p]by Eladrin[/p][p]Hi everyone!
[/p][p]The 4.0.23 update went live today with the following changes and improvements - thank you for your bug reports and feedback, which helped us generate most of this list of fixes:[/p][p][/p][h3]4.0.23 Release Notes[/h3][p]Balance[/p]
[/p][p]A piece of Concept Art from each of the Two Shipsets[/p][h3]
All Will Be Revealed[/h3][p]We’ll be switching to twice a week dev diaries with the following planned schedule:[/p][p][/p][p][/p][p]
[/p][p]It has been foreseen: Our next dev diary will be next Tuesday, at 15:00 CEST.[/p]
[/p][p]The 4.0.23 update went live today with the following changes and improvements - thank you for your bug reports and feedback, which helped us generate most of this list of fixes:[/p][p][/p][h3]4.0.23 Release Notes[/h3][p]Balance[/p]
- [p]Ion Cannon reactors now have more power output. Auto-designed ones should now be less likely to run out of power for the main armament.[/p]
- [p]Auto-modding traits will now scale to 100% efficiency even if a pop group is assigned to multiple jobs.[/p]
- [p]Fixed an issue with job assignment not being able to fill all jobs on a planet properly. This was most visible for Virtuality[/p]
- [p]Fixed Necrophage secondary species refusing to work any Worker jobs on game start[/p]
- [p]Fixed necrophage purge sometimes does not generate pops.[/p]
- [p]Fixed Agrarian Villages disappearing on wet worlds for non-angler empires[/p]
- [p]Fix Planet view job types tooltips being wildly incorrect[/p]
- [p]Jobs that require non-slaves should now actually enforce that limitation[/p]
- [p]Several space fauna weapons are now correctly tagged as space fauna weapons[/p]
- [p]Fixed being unable to fire the Devolution Beam[/p]
- [p]Capturing Tiyanki in your Gravity Snare will no longer make the galactic community mad at you for hunting them. You are just putting them in a nice protected enclosure.[/p]
- [p]Effects that create a pop group will now correctly generate a tooltip entry[/p]
- [p]Completing the Clone Potential special project will no longer block Clone Army empires from undertaking non-Cloning ascension paths.[/p]
- [p]Prethoryn Scourge now purges pops on planets they occupy[/p]
- [p]Damn the Consequences now explains what it means to damn the consequences[/p]
- [p]Fixed multiple broken text icons in non-English languages[/p]
- [p]Head of Education can now correctly be filled by both Scientists and Officials[/p]
- [p]Fixed an issue that caused the Distribute Luxury Resources decision cost to cap out very early.[/p]
- [p]Fixes some country map colors being white upon loading of the savegame[/p]
- [p]Fixed Corporate angler councilors being a tenth as powerful as they should have been.[/p]
- [p]Fixed automation building not having upkeep, or being able to build two in a single district under some circumstances[/p]
- [p]Fix to a relatively common crash related to the toast notification manager[/p]
All Will Be Revealed[/h3][p]We’ll be switching to twice a week dev diaries with the following planned schedule:[/p][p][/p]
[p]Dev Diary Schedule[/p]
[p]Sept 2[/p]
[p]Shadows of the Shroud[/p]
[p]Sept 4[/p]
[p]Psionic Ascension and Delving into the Shroud[/p]
[p]Sept 9[/p]
[p]Entities of the Shroud and Psionic Auras[/p]
[p]Sept 11[/p]
[p]Mindwardens and Machines[/p]
[p]Sept 16[/p]
[p]THE END IS NEAR[/p]
[p]Sept 18[/p]
[p]\[THE RECKONING HAS PREVENTED OUR TELEPATHS FROM DIVINING THE TOPIC OF THIS DEV DIARY][/p]