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v4.1.6 Open Beta Release! (checksum db3e)

[p][/p][p]by Duplo[/p][p]Hello everyone,

Lorenzo here. We have just released v4.1.6 (checksum db3e) as an open beta on the stellaris_test branch. This version builds on top of 4.1.5 with additional fixes and improvements that we are currently validating.

We intend to do a full release soon, once all the fixes have been validated and the translations are complete.[/p][h3]v4.1.6 release notes[/h3][p]Improvement[/p]
  • [p]Teeth of the Eater fleets now move to merge with already existing ones on spawn, to prevent clogging.[/p]
  • [p]Added tooltips to the Great Awakening tradition to clarify Psionic Assimilation living standard.[/p]
  • [p]Adds tooltips to Automation Building for Tankbound when the Building will not automate certain jobs[/p]
[p]Balance[/p]
  • [p]Disciple of the Cradle leader trait no longer removes job output as governor and now adds trust cap as councilor.[/p]
[p]Bugfix[/p]
  • [p]Fixed default zone showing up in Broken Shackles planet UI[/p]
  • [p]Symbiosis living standard tooltip no longer displays string ID.[/p]
  • [p]Shroud-Forged pops can now be recruited as Assault Armies or Psionic Armies.[/p]
  • [p]Fixed being able to build the same district zone specialization without closing the planet view[/p]
  • [p]Planet governor skill modifiers no longer apply to fleets now[/p]
  • [p]Now shows the proper leader tier frame again in the UI[/p]
  • [p]Radiotrophic pop upkeep now applies[/p]
  • [p]Terraforming a planet into a machine or hive world no longer removes buildings in the rural districts.[/p]
  • [p]Distributed Design Center and Metallurgical Research Lab buildings now correctly give additional bonuses on ringworlds.[/p]
  • [p]Alloy Nano-Plants and Civilian Repli-Complexes no longer have increased costs and upkeep on ringworlds.[/p]
  • [p]Going for the Cybernetic ascension as a Hive-Mind now properly blocks the Psionic Ascension.[/p]
  • [p]Hard Reset Empires that have started to Cybernetically ascend may no longer take the Synthetic Evolution ascension perk, and vise versa.[/p]
  • [p]The Council Cleanup event will no longer attempt to create pops on stars[/p]
  • [p]Fixed Ocean Paradise starts not showing the farming district at game start due to a mismatch between capped and uncapped districts for that origin[/p]
  • [p]Ecumenopolis Urban Districts now add Production Overseers jobs.[/p]
[p]Modding[/p]
  • [p]Removed the duplicate uncapped district types and made their functionality part of the base type. is_uncapped is a trigger now for district types that handles this[/p]
  • [p]The overnight command now keeps two extra saves, at 2275 and 2325.[/p]
  • [p]Added the -incrementalsaves command line parameter which keeps additional saves at 2200.01.01, 2275.01.01, 2300.01.01, 2350.01.01, and every 50 years afterwards until 2600.01.01. (Only applies to non-Ironman games.)[/p]
[p]Stability[/p]
  • [p]Fixed CTD in set_hostile effect when it cannot create a relation between the countries.[/p]
  • [p]Fixed CTD on MacOS happening sometimes while highlighting sections of demographics pie charts[/p]
  • [p]Fixed CTD when starting to explore an astral rift that previously had progress done[/p]
[p]Thank you for your continued reports and support, they help us make sure everything is in good shape for the final update.

Lorenzo and the Stellaris Team[/p]