The Infernals Species Pack is available now!
[p]Stellaris: Infernals Species Pack is available now! As the final episode of Stellaris: Season 09, the Infernals Species Pack lets you thrive where others burn. Developed by Forgotten Empires in close collaboration with us here at Paradox Development Studios, our most ambitious Species Pack so far examines extremophile life bathing in the heat of fiery volcanic worlds.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]The Infernals Species Pack includes:[/p]
[/p][p]Haven’t been keeping up with the developer diaries for the Infernals Species Pack? No worries! Read on to find out about the new features coming in Infernals, and we’ll include links to the developer diaries so you can read even more about these new features. You can also read the 4.2 "Corvus" patch notes here (English-only).[/p][p][/p][p]Cosmic Dawn Origin[/p][p][/p][p]In the Cosmic Dawn origin, your civilization awakens with no memory of their past lives. Preserved for countless eons via massive heat transfer systems in thousands of cryogenic pods, you awaken to a world that is unrecognizable. With the remnants of your civilization’s past glory spread over the surface of your volcanic homeworld, and massive structures buried under the surface.[/p][p]
[/p][p]Somewhere on your world - or out in the stars - you will find the answers to your people’s most burning questions: Who are we, and what happened to us?[/p][p][/p][p]Read more about the Cosmic Dawn Origin in Stellaris Dev Diary #403 - Cosmic Dawn, Civics, Infernal Shipset[/p][p][/p][p]Red Giant Origin[/p][p][/p][p]In the Red Giant Origin, your home star has entered a phase of rapid and anomalous growth, with its energy output increasing without any discernible reason. While biological evolution has kept your species safe so far, natural evolution has its limits and if your home star’s expansion is left unchecked your home planet will burn. [/p][p][/p][p]It is not a question of if, but of when.[/p][p][/p][p]
[/p][p][/p][p]During your people’s investigation into this anomalous growth, you will start the Red Giant Expansion situation where you will find the root cause of your home star’s expansion – and as you discover more about your star’s growth, more options will become available to you, including allowing you to halt the expansion altogether – or turn up the heat on the entire galaxy by giving you earlier access to Galactic Hyperthermia.[/p][p][/p][p]Galactic Hyperthermia Player Crisis Path[/p][p]
In Galactic Hyperthermia, your species longs for the days when the universe was a hotter and friendlier place. By utilizing Crystallized Entropy throughout all facets of your Empire, you will learn how to transfer energy more efficiently than conventional methods, eventually allowing you to terraform planets or even convert stars into red giants.[/p][p]
[/p][p]In order to progress through the stages of Galactic Hyperthermia, you will need to construct and upgrade a Galactic Crucible. This new megastructure will allow you to harness Crystallized Entropy directly from a star, and will produce Entropy Conduits. Entropy Conduits are produced automatically from the Galactic Crucible, and will allow you to intentionally intensify stars and convert them into Red Giants.[/p][p][/p][p]Completing the Galactic Crucible will not immediately end the galaxy, but will allow you to embark on the final stages of your plan: In the center of the galaxy lie six key systems, and having an Entropy Conduit in each of these systems will allow you to set the galaxy ablaze.[/p][p]
Read more about the Red Giant Origin and Galactic Hyperthermia in Stellaris Dev Diary #404 - Red Giant and Galactic Hyperthermia[/p][p][/p][p]
[/p][p][/p][p]Civics [/p][p][/p][p]Fire Cult - is available only to Individualist Empires. Forged by generations of extreme hardship, Fire Cult Empires believe in survival through unity, and unity through survival. They receive massive bonuses to unity job production on low-habitability planets, as well as special jobs and army types on low habitability worlds. They also gain a new Scourge of the Volcano faction, and a Planetary Decision to create Blazing Scourge Blockers, which lower a planet’s habitability while providing bonus unity, amenities and potentially Volatile Motes and Exotic Gases (if these technologies are researched. [/p][p]
Galvanic Synthesis/Symbiosis/Retrofitting - is available to Infernal Individualist, Infernal Gestalt and Machine Intelligence Empires. These Empires start with Living Metal deposits on their homeworld, and the Living Metal technology already researched. Incorporating this unique material into their technology, they gain access to unique Ship Components, Edicts and a Planetary Decision to harness the unique properties of Living Metal to their benefit. [/p][p][/p][p]
[/p][p][/p][p]Planet Forgers/Volcanic Nesting - is available to Individualist and Gestalt Empires. These societies thrive in volcanic environments, and will go so far as to artificially create them when nature falls short. Starting on a Volcanic World, and with extra districts and bonus habitability on Volcanic Worlds. Planet Forgers/Volcanic Nesting Empires can also research and construct the Volcanic Forge, a building that gives Unity and Research production to jobs that wouldn’t normally have them, as well as gradually turning worlds into Volcanic Worlds.[/p][p]
Scorched World Heralds/Pyromanic Instinct - is available to Infernal Individualist and Infernal Gestalt empires. These Empires believe the galaxy is fit only to be inhabited by Thermophiles, and view other species as mere obstacles to that goal. They have limited Diplomacy - similar to Fanatic Purifiers - and gain access to the Cleansing Blaze casus belli, and two new bombardment stances that will help them set the galaxy ablaze.[/p][p]
Read more about the Civics coming in the Infernals Species Pack in Stellaris Dev Diary #403 - Cosmic Dawn, Civics, Infernal Shipset[/p][p][/p][p]Volcanic Worlds [/p][p][/p][p]Rocky world with a sulfur rich atmosphere and a partially liquid lithosphere. The ash and basalt covered surface is interspersed with fresh volcanic activity, lava lakes and rivers. Only extremophile life forms can be found, if any.[/p][p][/p][p]Volcanic Worlds replace their Mining Districts with Magma Conduits, which turn Energy Credits into Minerals and Alloys. They also replace their Farming Districts with Thermotechnic Forums, which add a small amount of Research Output to the production of Thermoforgers, Technicians, Metallurgists, and Artisans jobs. [/p][p][/p][p]Infernal Portraits and the Thermophilic Trait[/p][p]
This species evolved tissues of metallic alloys to grow and thrive on hot planets where traditional organics would cook. These alloyed cells are slower to degrade and are replaced infrequently, delaying the onset of age-related diseases. They also conduct cold temperatures, which can threaten their health in colder climates.[/p][p][/p][p]Your pops will begin with the Thermophile trait, which replaces their food consumption with a small amount of alloys. They thrive on Volcanic Worlds but suffer on colder planets. Under normal circumstances this changes their habitability preference screen, replacing Arctic, Alpine, and Tundra Worlds with Volcanic.[/p][p][/p][p]
[/p][p][/p][p]The Infernals Species Pack also includes 3 phenotype traits, and 1 non-phenotype trait. Read about these traits, and more in Stellaris Dev Diary #402 - Infernal Pops, Traits, and Volcanic Worlds.[/p][p][/p][p]Get the Infernals Species Pack on Steam, or as a part of Stellaris: Season 09![/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]
[/p]
- [p]Two new Origins:[/p]
- [p]Cosmic Dawn[/p]
- [p]Red Giant[/p]
- [p]Galactic Hyperthermia Crisis Path[/p]
- [p]Four new Civics:[/p]
- [p]Fire Cult[/p]
- [p]Scorched World Heralds / Pyromanic Instinct[/p]
- [p]Galvanic Empire / Biometallic Cartel / Galvanic Synthesis[/p]
- [p]Planet Forgers / Planetary Architects / Volcanic Nesting / Thermal Optimizers[/p]
- [p]Volcanic Planets and Habitability Preference[/p]
- [p]Thermophile Mechanics[/p]
- [p]Infernal Species Traits[/p]
- [p]10 Infernal Species Portraits[/p]
- [p]Infernal Shipset[/p]
- [p]Infernal Diplomatic Room, City Set, Advisor, Flag Emblems, and more.[/p]
In Galactic Hyperthermia, your species longs for the days when the universe was a hotter and friendlier place. By utilizing Crystallized Entropy throughout all facets of your Empire, you will learn how to transfer energy more efficiently than conventional methods, eventually allowing you to terraform planets or even convert stars into red giants.[/p][p]
Read more about the Red Giant Origin and Galactic Hyperthermia in Stellaris Dev Diary #404 - Red Giant and Galactic Hyperthermia[/p][p][/p][p]
Galvanic Synthesis/Symbiosis/Retrofitting - is available to Infernal Individualist, Infernal Gestalt and Machine Intelligence Empires. These Empires start with Living Metal deposits on their homeworld, and the Living Metal technology already researched. Incorporating this unique material into their technology, they gain access to unique Ship Components, Edicts and a Planetary Decision to harness the unique properties of Living Metal to their benefit. [/p][p][/p][p]
Scorched World Heralds/Pyromanic Instinct - is available to Infernal Individualist and Infernal Gestalt empires. These Empires believe the galaxy is fit only to be inhabited by Thermophiles, and view other species as mere obstacles to that goal. They have limited Diplomacy - similar to Fanatic Purifiers - and gain access to the Cleansing Blaze casus belli, and two new bombardment stances that will help them set the galaxy ablaze.[/p][p]
Read more about the Civics coming in the Infernals Species Pack in Stellaris Dev Diary #403 - Cosmic Dawn, Civics, Infernal Shipset[/p][p][/p][p]Volcanic Worlds [/p][p][/p][p]Rocky world with a sulfur rich atmosphere and a partially liquid lithosphere. The ash and basalt covered surface is interspersed with fresh volcanic activity, lava lakes and rivers. Only extremophile life forms can be found, if any.[/p][p][/p][p]Volcanic Worlds replace their Mining Districts with Magma Conduits, which turn Energy Credits into Minerals and Alloys. They also replace their Farming Districts with Thermotechnic Forums, which add a small amount of Research Output to the production of Thermoforgers, Technicians, Metallurgists, and Artisans jobs. [/p][p][/p][p]Infernal Portraits and the Thermophilic Trait[/p][p]
This species evolved tissues of metallic alloys to grow and thrive on hot planets where traditional organics would cook. These alloyed cells are slower to degrade and are replaced infrequently, delaying the onset of age-related diseases. They also conduct cold temperatures, which can threaten their health in colder climates.[/p][p][/p][p]Your pops will begin with the Thermophile trait, which replaces their food consumption with a small amount of alloys. They thrive on Volcanic Worlds but suffer on colder planets. Under normal circumstances this changes their habitability preference screen, replacing Arctic, Alpine, and Tundra Worlds with Volcanic.[/p][p][/p][p]
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