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  3. 4.2.2 Hotfix now available

4.2.2 Hotfix now available

[p]Hello,[/p][p][/p][p]We hope you're busy sweltering in the infernal heat. The team has put together a quick hotfix for a few new crashes that were introduced with Tuesdays' patch.[/p][p]4.2.2 should now be available on all platforms.[/p][p][/p][p]Please find the changelog below.[/p][p][/p][p]STELLARIS 4.2.2 PATCH NOTES[/p][p][/p][p]Stability[/p]
  • [p]Fixed failure to read from shader cache resulting in crash.[/p]
  • [p]Fixed CTD that could happen when a science ship researched a special project[/p]
  • [p]Fixed object lifetime issue from scope used by on_resolution_failed leading to undefined behavior.[/p]
  • [p]Fixed crash in strike craft being damaged by non existing/dead fleet.[/p]
  • [p]Replaced abuse of stack memory with heap allocated in the Localization system to avoid random crashing on some computers.[/p]
[p][/p][p]You can expect another patch next week carrying gameplay fixes and adjustments.[/p][p][/p][p]Until then![/p][p][/p][p]We have also seen occasional reports of players freezing at 5% loading. If you are experiencing this issue please first try updating your video card drivers. If that doesn't work: right-click Stellaris, go to Properties, Launch Options and put -opengl in the box, which should resolve this issue for most players.[/p]