4.3.2 Open Beta is now on stellaris_test [checksum 171a]
[p]
[/p][p]Hello everyone!
A small number of changes have just been pushed to the [c]stellaris_test[/c] beta branch on Steam.
[/p][h3]4.3.2 Open Beta Release Notes[/h3][p]Improvement[/p]
Many of these were already in the works when 4.3 released, and I expect to release 4.3.2 to the live servers sometime early next week.
Issues that have been reported since release are targeting 4.3.3 - we hope to have an Open Beta of that sometime later on in the week.
Have fun over the weekend![/p]
A small number of changes have just been pushed to the [c]stellaris_test[/c] beta branch on Steam.
[/p][h3]4.3.2 Open Beta Release Notes[/h3][p]Improvement[/p]
- [p]Fleets are now willing to fight further from the center of the system. Especially noticeable if fighting stationary targets at the edge of the system[/p]
- [p]Halved the Empire Size penalty from colonies for Wilderness[/p]
- [p]Reduced the Empire Size penalty from colonies for Sovereign Guardianship civics by 25%[/p]
- [p]The Aberrant Dimensional Portal glows with an orange light[/p]
- [p]The Vehement Dimensional Portal glows with a green light[/p]
- [p]Renamed the Infernal species to Thermophile while in game[/p]
- [p]Fixes bug when AI generates space fauna designs that doesn't have weapon components[/p]
- [p]Reordered the music tracks in the original soundtrack and corrected the steam playlist[/p]
- [p]Fixed wrong stride used in particle system leading to overwrite of data that sometimes also crashes the game.[/p]
- [p]Fixed CTD in diplomatic relation distance to border calculation not accounting for invalid relations in a safe way.[/p]
- [p]Spinner UI element do now have a null object to avoid crashing if not found[/p]
- [p]OverlappingElementsBox UI element do now have a null object to avoid crashing if not found[/p]
- [p]ListBox UI element do now have a null object to avoid crashing if not found[/p]
- [p]Fixed issue with SmoothListBox UI element not using null object properly and thus may crash[/p]
Many of these were already in the works when 4.3 released, and I expect to release 4.3.2 to the live servers sometime early next week.
Issues that have been reported since release are targeting 4.3.3 - we hope to have an Open Beta of that sometime later on in the week.
Have fun over the weekend![/p]