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Stellaris 4.3.2 patch released (checksum 171a)

[p][/p][p]by PDX-Loke[/p][p][/p][p]Hello everyone,[/p][p][/p][p]A minor patch is ready for release, fixing a few issues.[/p][p]4.3.2 should now be available for download via Steam, GOG, and MS Store.[/p][p][/p][p]Please find the change log below:[/p][h3]Stellaris 4.3.2 patch notes[/h3][p]Improvement​[/p]
  • [p]Fleets are now willing to fight further from the center of the system. Especially noticeable if fighting stationary targets at the edge of the system[/p]
[p]Balance​[/p]
  • [p]The Grand Fleet achievement now needs 500 fleet size instead of 120[/p]
  • [p]Halved the Empire Size penalty from colonies for Wilderness[/p]
  • [p]Reduced the Empire Size penalty from colonies for Sovereign Guardianship civics by 25%[/p]
  • [p]Ritualistic Implants now also give a bonus to Artisan Job Efficiency.[/p]
  • [p]You no longer get a popup offering the Galactic Archivism technology the first time you acquire a specimen. Instead, the technology has an increased weight based on the number of specimens you have acquired, as well as if you have a deal with the Curators active.[/p]
[p]Bugfix​[/p]
  • [p]The Aberrant Dimensional Portal glows with an orange light[/p]
  • [p]The Vehement Dimensional Portal glows with a green light[/p]
  • [p]Renamed the Infernal species to Thermophile while in game[/p]
  • [p]Fixes bug when AI generates space fauna designs that doesn't have weapon components[/p]
  • [p]Reordered the music tracks in the original soundtrack and corrected the steam playlist[/p]
  • [p]Fixes the BioGenesis achievements not being obtainable on MS Store[/p]
  • [p]Machine, Lithoid, and Infernal empires that use Bioships now allocate their food budgets for colonization correctly.[/p]
  • [p]Realigned images of research building variants[/p]
[p]Stability and Performance​[/p]
  • [p]Fixed wrong stride used in particle system leading to overwrite of data that sometimes also crashes the game.[/p]
  • [p]Fixed CTD in diplomatic relation distance to border calculation not accounting for invalid relations in a safe way.[/p]
[p]Modding​[/p]
  • [p]Spinner UI element do now have a null object to avoid crashing if not found[/p]
  • [p]OverlappingElementsBox UI element do now have a null object to avoid crashing if not found[/p]
  • [p]ListBox UI element do now have a null object to avoid crashing if not found[/p]
  • [p]Fixed issue with SmoothListBox UI element not using null object properly and thus may crash[/p]
[p]
More work is underway from the team that should reach you in the near future.
Until then![/p]