A SMOOTH GENTLEMAN
Another update is here!
[h2]Major Changes[/h2]
- Restored classic ragdoll jump with improved physics and netcode
Like all things related to movement, this one may be controversial depending on how you liked to use the jumping mechanic. We feel the classic ragdoll jump (with improved physics and netcode so its not as janky as it was before) is closest to the heart of what AGD means to us and to players, and is just way more funny and fun to watch than a more traditional jump.
Of course, this also means that it will be much less precise of a movement tool as the old one was. However, as we move through updates this month, we'll be tweaking the force of the jump and adding perks and upgrades to allow the jump to stay the most fun it can be.
- Changes to lighting and art style
We've spend a lot of time this week iterating on the lighting and color balance in response to player feedback and our own. In general the game should be simpler to look at, less bright, and generally should look more appealing and easy to play and watch.
[h2]Minor Changes[/h2]
- Increased base movement speed
- Many small balance changes
On top of all this we've also got a ton of bug fixes and performance improvements.
Special thanks to our playtesters in our discord https://discord.gg/PTvpYGmtGK for helping us iron out this version before release!