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A GRACEFUL GENTLEMAN

Another update has arrived!


First we just want to say thank you and welcome the thousands of new players over the last week!

We've tweaked our netcode config to improve latency of certain actions. Some more important improvements to latency around item usage and dealing damage are in the works but won't come until after next fest.

We've also added an onscreen warning for when the client and server version don't match. This just lets people know to update their game or to expect instability if they keep playing without updating.

[h2]Improvements to chat:[/h2]

- Players can now chat in the lobby
- A small dialog for chat appears on round start
- Enable chat setting has been tweaked to ensure it doesn't default to off

A reminder that you can disable chat via the Enable Chat checkbox in game settings. Streamer mode also disabled the chat.

[h2]Balance Changes:[/h2]
- Tackling someone while on fire now ignites the other person for a brief period
- The slap hitbox has been reworked to be more responsive and consistent

[h2]Bugfixes:[/h2]

- Fixed bug where freeze grenade was using the wrong player position to check whether i thit, which caused weird behavior when players were leaping.
- Fixed various 1-frame animation transition issues
- Fixed issue where timed out players would not get any perk during perk selection, instead they should get a random remaining perk
- Fixed several issues with cannon audio and sychronization
- Made rocket launcher less likely to blow its own user up
- Loads of other small fixes

Unless some bugs or major balance issues crop up, this is probably our last update before next fest. We want to make sure the game is nice and stable through next week.

For all of the new gentlemen, we hope you stick around as we are just getting started!

Happy Disputing!