THANK YOU FOR DISPUTING
First, we wanted to give a huge thank you to all of the new players who joined us over Next Fest.
We hope you stick with us as we continue to improve the game and continue prepare the full version!
We have a ton of interesting things planned for the full version of A Gentlemen's Dispute, from tons of new content to new modes and ways to play, and in the future even mods and workshop support. And of course, lots of polish and fixes.
We plan to keep the demo up throughout production of the full version. The full version will be a simple one-time purchase with no microtransactions.
If you are interested in becoming a playtester for future versions of the game, or just want to give suggestions, please feel free to join our discord! https://discord.gg/PTvpYGmtGK
We have a large patch for you today with some general improvements and many bug fixes.
Misc:
- Can no longer use items while standing up from damage
- Added invert vertical look setting
- Improved performance of fire and oil splatters
- Added reset all and back button to game customization
- Game customization settings are no longer saved between sessions (we're working on a rework of the game customization UI, for now we found the saving to be too confusing)
- Fixed player customization controls for gamepad
- Reduced size of cannon collision hitbox (for getting put in the cannon)
- Improved scaling of Trapper perk
- Changed wording of Double Down perk to be clearer
Bug Fixes:
- Fixed issue where using items and leaping at the same time could cause you to could lose your item
- Fixed freeze grenade not interrupting item usage
- Fixed oil barrel getting stuck occasionally
- Fixed issue where players could get multiple perks in a single perk selection round
- Fixed cannon movement sound looping under certain conditions
- Fixed teleporting issue when players took damage immediately after standing up
- Fixed issue where game customization settings could be reset when other players joined mid session
- Addressed several memory leaks
- Fixed issue where the use button could be used to mash in addition to the jump button, overriding the mash limit
- Fixed major performance issues with destruction, blowing up the map should be much smoother
- Fixed size of cannon movement collider so that it is no longer possible to glitch out of the map. There may be be some areas we missed where it is still possible, we are working on further improvements
Happy Disputing!
We hope you stick with us as we continue to improve the game and continue prepare the full version!
We have a ton of interesting things planned for the full version of A Gentlemen's Dispute, from tons of new content to new modes and ways to play, and in the future even mods and workshop support. And of course, lots of polish and fixes.
We plan to keep the demo up throughout production of the full version. The full version will be a simple one-time purchase with no microtransactions.
If you are interested in becoming a playtester for future versions of the game, or just want to give suggestions, please feel free to join our discord! https://discord.gg/PTvpYGmtGK
We have a large patch for you today with some general improvements and many bug fixes.
Misc:
- Can no longer use items while standing up from damage
- Added invert vertical look setting
- Improved performance of fire and oil splatters
- Added reset all and back button to game customization
- Game customization settings are no longer saved between sessions (we're working on a rework of the game customization UI, for now we found the saving to be too confusing)
- Fixed player customization controls for gamepad
- Reduced size of cannon collision hitbox (for getting put in the cannon)
- Improved scaling of Trapper perk
- Changed wording of Double Down perk to be clearer
Bug Fixes:
- Fixed issue where using items and leaping at the same time could cause you to could lose your item
- Fixed freeze grenade not interrupting item usage
- Fixed oil barrel getting stuck occasionally
- Fixed issue where players could get multiple perks in a single perk selection round
- Fixed cannon movement sound looping under certain conditions
- Fixed teleporting issue when players took damage immediately after standing up
- Fixed issue where game customization settings could be reset when other players joined mid session
- Addressed several memory leaks
- Fixed issue where the use button could be used to mash in addition to the jump button, overriding the mash limit
- Fixed major performance issues with destruction, blowing up the map should be much smoother
- Fixed size of cannon movement collider so that it is no longer possible to glitch out of the map. There may be be some areas we missed where it is still possible, we are working on further improvements
Happy Disputing!