A SUBLIME GENTLEMAN
[h2]Another update has arrived![/h2]
[h2]New Animations[/h2]
- Carrying and being carried
- New upper and lower body animations for using items
- Improved C4 Detonator animation
[h2]New VFX[/h2]
- Improved Fire VFX
- Improved fade out of oil
- Improved explosion VFX
- Improved invisibility effect
[h2]Netcode Changes[/h2]
- Reduced delay when using items
- Reduced delay when picking up items
- Projectiles and throwables now spawn at the correct position, instead of where you were standing in the past
[h2]Sound Improvements[/h2]
- Added card pickup sound
- Added round start sound
- Added slap hit and miss sounds
- New movement and item interaction sounds
- New burning and extinguish sounds
- Mix refinements
[h2]Misc Changes[/h2]
- Reduced duration of running-round-on-fire effect
- Removed colliders on candelabra in Ballroom
- Thrown players now deal damage as tackles (including corpses!)
- South gamepad button can now be used to select perks
- Fixed issue where players could be tackled by people they just slapped
- Improved game customization UI
- Added new card art
[h2]Bug Fixes[/h2]
- Move input is no longer ignored on round start
- Aiming is no longer cancelled after shooting
- Fixed leaky bombs not working in most situations
- Fixed issues with racer and fuel discount calculations
- Fixed issue where oil barrel wouldn't damage person who threw it even if it bounced back
- Limited density of oil and fire to reduce performance impact
Plus a ton (like, a ton!) more performance improvements and miscellaneous bug fixes!
[h2]New Animations[/h2]
- Carrying and being carried
- New upper and lower body animations for using items
- Improved C4 Detonator animation
[h2]New VFX[/h2]
- Improved Fire VFX
- Improved fade out of oil
- Improved explosion VFX
- Improved invisibility effect
[h2]Netcode Changes[/h2]
- Reduced delay when using items
- Reduced delay when picking up items
- Projectiles and throwables now spawn at the correct position, instead of where you were standing in the past
[h2]Sound Improvements[/h2]
- Added card pickup sound
- Added round start sound
- Added slap hit and miss sounds
- New movement and item interaction sounds
- New burning and extinguish sounds
- Mix refinements
[h2]Misc Changes[/h2]
- Reduced duration of running-round-on-fire effect
- Removed colliders on candelabra in Ballroom
- Thrown players now deal damage as tackles (including corpses!)
- South gamepad button can now be used to select perks
- Fixed issue where players could be tackled by people they just slapped
- Improved game customization UI
- Added new card art
[h2]Bug Fixes[/h2]
- Move input is no longer ignored on round start
- Aiming is no longer cancelled after shooting
- Fixed leaky bombs not working in most situations
- Fixed issues with racer and fuel discount calculations
- Fixed issue where oil barrel wouldn't damage person who threw it even if it bounced back
- Limited density of oil and fire to reduce performance impact
Plus a ton (like, a ton!) more performance improvements and miscellaneous bug fixes!