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A SOCIABLE GENTLEMAN

[h2]Another update has arrived![/h2]

If you've been enjoying the demo for A Gentlemen's Dispute, this is a reminder to wishlist!

The full version will have tons more maps, items, perks, modes, as well as Steam Workshop support! . You'll definitely want to check it out when it releases and wishlisting the game helps us out a ton.

There are a reports of a new stage being sighted near the island....

You can also join our discord to say up to date on development!

[h2]Lobbies & Online Play[/h2]
- The Online Game UI has been overhauled
- More games are now visible
- Your ping relative to each game is now displayed
- You can now choose to host your own or host on a dedicated server regardless of whether the lobby is public or not

The biggest change is the ability to add passwords! Previously you could only play in a private dispute with someone if you were friends with someone who was already in the game. Now streamers, discords, and larger groups of friends can more easily play on a private dispute together.

[h2]Balance[/h2]
- Players are now compensated perks for missed rounds if they join late or leave and rejoin after several rounds. You are compensated 1 less than the number of perks you would have gotten in order to prevent exploiting this system.
- Players will now keep their score if they leave and rejoin a match.
- Resolved a major issue that caused cannons to ignore the combo scaling system.


[h2]Scoreboard UI[/h2]
-You can now mute individual players from the scoreboard.
-The scoreboard will now label whoever is the host with an icon, as well as show who is dead.

[h2]Misc[/h2]
- Significantly improved the appearance of destructible elements
- Improved smoothness of nuke flare and bomb

[h2]Bug fixes[/h2]
-Fixed bug where cannonball damage was not influenced by combo damage reduction system
-Fix loading screen flicker when leaving a local game
-Fixed an animation bug when picking up players

Happy Disputing!