A TUNED GENTLEMAN
Another update has arrived!
[h2]UI [/h2]
- Improved settings UI
- Fixed issue on gamepad where selected button could get lost on lobby screen
[h2]Sound[/h2]
- Improved sound performance, sound system is less likely to be overloaded and cut out
[h2]Balance[/h2]
- Added cooldown to cannon
- Added VFX to show cooldown status
- Increased bat knockback
- Improved bat hit stun behavior, will now end early if the other player is ragdolled
- Improved hit stun VFX
- Reduced bat damage from 20 to 15
- Reduced train damage from 100 to 25
- Reduced rocket damage from 20 to 15
- Removed rocket damage distance falloff
- Added bonus rocket damage (25) for direct hits
- Significantly increased duration of Molotov flames
- Reduced spin kick damage cooldown, it is now easier to deal (scaled) damage multiple times with it
- Airplane now deals damage to ragdolls
- Reworked hit detection of flame thrower to be more generous and start earlier
- Flamethrower can now ignite leaping and ragdolled players
- Adjusted scaling for conjurer and buccaneer perks
- Improved behavior of duplicating mines, they will now continue to bounce until they find a free spot to activate
[h2]Bugfixes[/h2]
- Addressed animation bug when leaping while standing up
- Fixed issue where settings wouldn’t save if resolution was never updated
- Fixed spawn flicker when throwing items
- Fixed issue where spin kick would occasionally not damage ragdolled players
Happy Disputing!
[h2]UI [/h2]
- Improved settings UI
- Fixed issue on gamepad where selected button could get lost on lobby screen
[h2]Sound[/h2]
- Improved sound performance, sound system is less likely to be overloaded and cut out
[h2]Balance[/h2]
- Added cooldown to cannon
- Added VFX to show cooldown status
- Increased bat knockback
- Improved bat hit stun behavior, will now end early if the other player is ragdolled
- Improved hit stun VFX
- Reduced bat damage from 20 to 15
- Reduced train damage from 100 to 25
- Reduced rocket damage from 20 to 15
- Removed rocket damage distance falloff
- Added bonus rocket damage (25) for direct hits
- Significantly increased duration of Molotov flames
- Reduced spin kick damage cooldown, it is now easier to deal (scaled) damage multiple times with it
- Airplane now deals damage to ragdolls
- Reworked hit detection of flame thrower to be more generous and start earlier
- Flamethrower can now ignite leaping and ragdolled players
- Adjusted scaling for conjurer and buccaneer perks
- Improved behavior of duplicating mines, they will now continue to bounce until they find a free spot to activate
[h2]Bugfixes[/h2]
- Addressed animation bug when leaping while standing up
- Fixed issue where settings wouldn’t save if resolution was never updated
- Fixed spawn flicker when throwing items
- Fixed issue where spin kick would occasionally not damage ragdolled players
Happy Disputing!