AN EFFICIENT GENTLEMAN
[p]
[/p][h2]Balance Changes[/h2][p][/p][p]We’ve been collecting data on the disputes going on over the past month or so, and noticed that average round lengths have gone up quite a bit since a few patches ago. Our goal is for a 5-gentlemen dispute to 5 wins to be over in about 30 minutes or less on average (depends, of course, on how much of a blowout it is). In our playtests, in the current demo, such disputes can go on for 40 minutes or longer![/p][p][/p][p]To help make things go a bit faster, we’ve done a near blanket buff of damage and increased item spawn rates.[/p][p][/p][h3]Damage Buffs[/h3]
- [p]Bear Trap 10 → 12[/p]
- [p]Bat 10 → 12[/p]
- [p]Grenade 10 → 12[/p]
- [p]Rocket 10 → 12[/p]
- [p]Shotgun 10 → 12[/p]
- [p]Oil Barrel (explosion) 10 → 12[/p]
- [p]C4 10 → 12[/p]
- [p]Jetpack (scales with distance) 10 → 12[/p]
- [p]Champagne bottle 5 → 6[/p]
- [p]Airplane, Bicycle 5 → 6[/p]
- [p]Shark 5 → 10[/p]
- [p]Train 25 → 30[/p]
- [p]Molotov (damage per tick) 2 → 3[/p]
- [p]Flamethrower (damage per tick) 2 → 4[/p]
- [p]Fixed bicycle hit sound only playing for hosts[/p]
- [p]Fixed various issues with slapping and throwing in quick succession[/p]
- [p]Fixed a rare issue where pedestals would stop spawning items after playing many rounds[/p]
- [p]Fixed bug preventing overhead UI from being visible on illusions[/p]
- [p]Fixed global force limit going to zero instead of being properly limited (causing Strongman to fail after a certain number of perks)[/p]
- [p]Force limit is now 100x larger, so stack strongman at your own risk[/p]
- [p]Significantly improved attachment logic for C4, should no longer float at a distance from limbs[/p]
- [p]Significantly improved teleportation stability, especially for fast-moving vehicles and ragdolls[/p]
- [p]Made rockets less likely to pass through objects[/p]
- [p]Fixed map shuffling logic so that the same map will never play twice in a row (as long as more than one map is enabled)[/p]
- [p]Improved performance of many traps in-game at once[/p]
- [p]Improved stability of leap interactions, more likely to trade tackles under the right circumstances[/p]
- [p]Improved lighting in round-end animations[/p]
- [p]Fixed issues with perk display not showing counters or getting stuck when perks were displaying between stages[/p]
- [p]Added sound for grenade round win animation[/p]
- [p]Fixed issue where leaping would not count as ‘in control’ time for combo counters to reset[/p]
- [p]Fixed bug where champagne bottle could ignore combo scaling[/p]
- [p]Added icons for customization elements and improved outfit customization UI[/p]