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A Gentlemen's Dispute News

A DISTINGUISHED GENTLEMAN

[p][/p][h2]What a grand day it is today, my good sir![/h2][p][/p][p]Fresh from the explosive grandeur of our recent Demo update playtest comes an update worthy of the utmost attention of every able scoundrel out there.[/p][p][/p][p]A Demo Update that wouldn't be possible without our distinguished inner circle members (playtesters), changes to our front page on Steam, renovations to our lovely Discord home, and pristine social media and community channels - this won't be just your average, run-of-the-mill news post.[/p][p][/p][hr][/hr][h2]Demo Updated![/h2][p][/p][p][/p][p][/p][p]With the conclusion of our Demo Update Playtest last week - having received a ton of feedback - we have successfully brewed a new update for our playable Demo, just for you.[/p][p][/p][p]We’ve been extremely hard at work on this new update for the past several months, and we hope it makes up for the lack of regular updates recently. It really is more of an overhaul that touches every part of the game and prepares us for the final phase of development. Thank you for your patience and for playing and giving continued feedback on the demo![/p][p][/p][p]Characters[/p]
  • [p]Updated, brand new character models[/p]
    • [p]Improved cloth physics[/p]
  • [p]Updated hats[/p]
  • [p]New hats[/p]
    • [p]Bobby cap[/p]
    • [p]Wrinkled Fedora[/p]
[p]We’ve also added two special new hats as a thank you to some of the first major content creators who helped bring new players to A Gentlemen’s Dispute![/p]
  • [p]Whirly hat (SMii7Y)[/p]
  • [p]Wolf mask (FranDaMan1)[/p]
[p][/p][p]Perks[/p]
  • [p]Reworked oil baron to drop oil when in a vehicle[/p]
  • [p]Added "Strongman" perk which increases how far you can throw a carried player[/p]
  • [p]Reduced sharkfin from +3 to +2 damage[/p]
  • [p]Combined hit status cards into "Magic Hands"[/p]
[p][/p][p]Cannons[/p]
  • [p]Reduced cooldown [/p]
[p][/p][p]Game Settings[/p]
  • [p]Added teams mode[/p]
  • [p]Added chaos mode (receive random perks instead of choosing)[/p]
  • [p]Added customizable round timer[/p]
  • [p]Added endgame events[/p]
    • [p]Rising Lava[/p]
    • [p]Bombs incoming[/p]
[p]Menus[/p]
  • [p]Completely overhauled UI and menus[/p]
  • [p]Improved leaderboard[/p]
  • [p]New customization system[/p]
    • [p]Can now set preset outfits[/p]
[p]Combat[/p]
  • [p]Improved slap mechanic with new animations[/p]
    • [p]More consistent[/p]
    • [p]Can block and reflect thrown objects and projectiles with the right timing[/p]
    • [p]Can charge to increase force[/p]
  • [p]Improved leap mechanic[/p]
    • [p]Can charge to increase leap distance[/p]
  • [p]Leap damage now respects combo scaling[/p]
  • [p]Improved interactions between hits (more likely to trade instead of randomly choosing a winner)[/p]
  • [p]You can now flail while in the air by pressing the jump button and holding a direction[/p]
[p]Stages[/p]
  • [p]Expanded ballroom map[/p]
  • [p]Improved lighting on all maps[/p]
  • [p]Improved performance on all maps[/p]
  • [p]Added back the teleporter on Metro[/p]
  • [p]Stage hazards respect combo scaling[/p]
[p]Items[/p]
  • [p]Added Bicycle item[/p]
  • [p]Adjusted the airplane to be smaller and faster[/p]
  • [p]Improved visual effects across the game[/p]
    • [p]Bat hit effect[/p]
  • [p]Improved ragdoll physics[/p]
[p]Ghosts[/p]
  • [p]Improved ghost visuals[/p]
  • [p]Ghosts can now fly[/p]
  • [p]Ghost can now possess objects and corpses[/p]
    • [p]Holding space while possessing an object allows you to launch it![/p]
[p]Visual Effects[/p]
  • [p]Explosion effect updated[/p]
  • [p]Cannon effect updated[/p]
  • [p]Cannon Ball effect updated[/p]
  • [p]Ice Grenade effect updated[/p]
  • [p]Ice Cube updated[/p]
  • [p]Fire effect updated[/p]
  • [p]Flame Thrower effect updated[/p]
  • [p]Player Trail effect updated[/p]
[p]Bug Fixes[/p]
  • [p]Fixed bug where players could turn into an eldritch horror[/p]
  • [p]Fixed lots of flicker and transition issues[/p]
  • [p]Improved game smoothness under poor network conditions[/p]
[p][/p][p]Not your average Demo update now, is it? That's what we do for our Distinguished Gentlemen.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][h2]Steam Page & Discord Refinements[/h2][p][/p][p][/p][p][/p][p]So now that the demo update's done and dusted, we'd like to present to you our refreshed Steam page and Discord server![/p][p][/p][p][/p][p][/p][p]Our Discord server has likewise received a proper dusting and polish - much like your finest pair of leather shoes, good sir.[/p][p][/p][hr][/hr][h2]Join the Circle of Distinguished Gentlemen[/h2][p]Questions? Feedback? A particularly scandalous dispute to report? We invite you to step into our parlour and make yourself heard:[/p][p][/p][p]Official A Gentlemen's Dispute Discord Server[/p][p][/p][p]For further correspondence, society news, and glimpses of our most unhinged duels, do peruse our official channels:[/p][p]A Gentlemen’s Dispute X (Twitter) Page[/p][p]A Gentlemen’s Dispute Facebook Page[/p][p]A Gentlemen’s Dispute Instagram[/p][p]A Gentlemen’s Dispute TikTok[/p][p][/p][h3]Wishlist A Gentlemen’s Dispute - because a true gentleman is never late to a brawl.[/h3][p][/p][p][dynamiclink][/dynamiclink][/p][p]Thanks again for your continued support, and we look forward to delivering you the full version promptly and with class![/p][p][/p][p]Happy Disputing![/p]

A SIMPLE GENTLEMAN

Another update has arrived!

Just a small balance patch for today, the team is hard at work getting the full version ready as soon as possible. Things are moving quickly behind the scenes, and we're looking forward to announcing details about the full version soon.


Balance changes:
- Rocket Launcher direct hit damage: 20 -> 15
- Mine damage: 10 -> 15
- Bear trap damage: 15 ->10
- Plane duration: 10 -> 7 seconds
- Oil barrel explosion damage: 20 -> 10


In the meantime, enjoy this sneak preview of some full version content:



Happy Disputing!

Bugfix Patch

- Fixed bat bug reversion that caused it to deal damage when outside of its using state
- Fixed various issues with dedicated servers
- Removed golden ticket from the pool of perks for random perks and perk compensation

Happy Disputing!

A TUNED GENTLEMAN

Another update has arrived!

[h2]UI [/h2]

- Improved settings UI
- Fixed issue on gamepad where selected button could get lost on lobby screen

[h2]Sound[/h2]

- Improved sound performance, sound system is less likely to be overloaded and cut out

[h2]Balance[/h2]

- Added cooldown to cannon
- Added VFX to show cooldown status
- Increased bat knockback
- Improved bat hit stun behavior, will now end early if the other player is ragdolled
- Improved hit stun VFX
- Reduced bat damage from 20 to 15
- Reduced train damage from 100 to 25
- Reduced rocket damage from 20 to 15
- Removed rocket damage distance falloff
- Added bonus rocket damage (25) for direct hits
- Significantly increased duration of Molotov flames
- Reduced spin kick damage cooldown, it is now easier to deal (scaled) damage multiple times with it
- Airplane now deals damage to ragdolls
- Reworked hit detection of flame thrower to be more generous and start earlier
- Flamethrower can now ignite leaping and ragdolled players
- Adjusted scaling for conjurer and buccaneer perks
- Improved behavior of duplicating mines, they will now continue to bounce until they find a free spot to activate


[h2]Bugfixes[/h2]

- Addressed animation bug when leaping while standing up
- Fixed issue where settings wouldn’t save if resolution was never updated
- Fixed spawn flicker when throwing items
- Fixed issue where spin kick would occasionally not damage ragdolled players


Happy Disputing!

Bugfix Patch

- Addressed reversion related to item spawning when only non-rare items were selected
- Addressed issue where aim direction of certain items could have ping delay in some situations
- Added additional error reporting to help find and address bugs

Happy Disputing!