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A Gentlemen's Dispute News

Next Fest Streaming!

The Devs here at Blast Furnace Games will be running a stream of us playing the game for the duration of Next Fest!

Feel free to hop in and watch or try the demo our yourself with a couple of friends!

Bugfix Patch

- Fixed bug preventing swapping between input devices in online mode
- Fixed bug causing burn effect to be invisible while ragdolled
- Fixed bug causing server to never timeout broken connections
- Fixed bug causing ragdolls to clip through walls if damage was dealt at the exact moment a player rolled out of a leap


We've also added the ability for the host to kick players from the leaderboard.

Happy Disputing!

A SUBTLE GENTLEMAN

A Patch has arrived!


[h2]Balance Changes[/h2]

- Reduced scaling fire created by Hot Hands perk
- Reduced damage of fire effect after a certain number of ticks
- Removed fire spreading via tackle
- Increased blast radius of nuke
- Increased size of slap hitbox


[h2]Fixes[/h2]

- Removed collision on leaves on the Island level


[h2]Misc[/h2]

- Added round number to level intro text
- Added rounds to win to level intro text


Happy Disputing!

A GRACEFUL GENTLEMAN

Another update has arrived!


First we just want to say thank you and welcome the thousands of new players over the last week!

We've tweaked our netcode config to improve latency of certain actions. Some more important improvements to latency around item usage and dealing damage are in the works but won't come until after next fest.

We've also added an onscreen warning for when the client and server version don't match. This just lets people know to update their game or to expect instability if they keep playing without updating.

[h2]Improvements to chat:[/h2]

- Players can now chat in the lobby
- A small dialog for chat appears on round start
- Enable chat setting has been tweaked to ensure it doesn't default to off

A reminder that you can disable chat via the Enable Chat checkbox in game settings. Streamer mode also disabled the chat.

[h2]Balance Changes:[/h2]
- Tackling someone while on fire now ignites the other person for a brief period
- The slap hitbox has been reworked to be more responsive and consistent

[h2]Bugfixes:[/h2]

- Fixed bug where freeze grenade was using the wrong player position to check whether i thit, which caused weird behavior when players were leaping.
- Fixed various 1-frame animation transition issues
- Fixed issue where timed out players would not get any perk during perk selection, instead they should get a random remaining perk
- Fixed several issues with cannon audio and sychronization
- Made rocket launcher less likely to blow its own user up
- Loads of other small fixes

Unless some bugs or major balance issues crop up, this is probably our last update before next fest. We want to make sure the game is nice and stable through next week.

For all of the new gentlemen, we hope you stick around as we are just getting started!

Happy Disputing!

A POLISHED GENTLEMAN

Gentlemen, another update has arrived!


[h2]Major Changes[/h2]

- Added back champagne and the big bomb to the item pool

- Removed the dancing grenade from the item pool

- Added hit stun to the bat hit along with some improved VFX

- Cannonballs now respect the combo system which reduces repeated damage from the same source while a player is knocked down

[h2]Balance Changes[/h2]

- Reduced Proper Fitness perk's health bonus from 15 to 10

- Increased size of bat hit box

- Increased base tackle damage from 0 to 5

- Doubled impact of the racer perk on cannons


[h2]Misc[/h2]

- Fixed destructibles bouncing off skybox

- Improved VFX of leaping and leapfrog

- Improved VFX for destruction and general impact VFX

- Improved appearance of exploding destructibles

- Improved get up behavior of leap

- Reduced jitter and frame flicker in certain transition states

- Improved smoothness of moving vehicles and characters