SVARTALFHEIM DESCENT Has Arrived in Jotunnslayers: Hordes of Hel!
Hey Jotunnslayers!
[h2]THE SVARTALFHEIM DESCENT 0.4 UPDATE[/h2]
has just crashed into the underworld - and it’s one of our biggest drops yet for Jotunnslayers: Hordes of Hel! Strap in, because this one’s packed.

Welcome to Svartalfheim, a sprawling, mine-themed battlefield crisscrossed with minecart railways, heavy steel gates, and ancient dwarven mechanisms. This once-glorious domain of the Svartalfar was home to master artisans who crafted artifacts for mortals and gods alike - until something broke them.
Now, the ruins whisper of:
An artificial colossus built by dwarves and powered by the same mysterious crystals mined throughout Svartalfheim.
Once a marvel of industrial might - equipped with saws, dredgers, and metallurgical tools - this Jötunn was upgraded for war when the descent into madness began. Now, it stands as the last line of defense… or perhaps the first line of vengeance.

Flyers, spitters, troll riders, and goblin raiding parties now roam the mines


Prepare for blinding, mob density spikes, and brutal choice-based hindrances

Objectives like Crush & Carry add new tactical twists

The legendary blacksmith brothers Brokk & Sindri join the Gods roster, though they’ve traded their anvil-forged weapons for the arcane art of Runecarving - because let’s face it, the Gods still have their weapons, but you don’t.
Their runes grant powerful passive stat bonuses to attacks, defense, and utility. Fully carving a rune unlocks peerless effects that can drastically enhance your build - for a price, of course.
No dwarf works for free.

Introducing the Warden, a shield-bearing vanguard who once protected the noblest halls of Svartalfheim. Now? He drinks deep from his keg and swings harder than ever.

He’s a semi-ranged, hammer-and-board hero with:
Innate Traits





Subclasses
Two-week event starts today - May 13!
Introducing our first-ever limited-time event: Hobgoblins Everywhere!
A chaos-infused modifier spawns unique Hobgoblin enemies that:

Rewards
Important Notes
So feel free to drop us feedback anytime!
Bug Fixes
And don’t forget - the Jotunnslayer artbook has been updated with new Svartalfheim content, including enemies, a new hero, environments, a boss, and new gods.
The soundtrack has also been updated with new music from Svartalfheim.
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[h2]
WATCH THE FULL SVARTALFHEIM DESCENT TRAILER HERE [previewyoutube][/previewyoutube][/h2]
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The journey continues. Here's what's next:

Before that, we’ll host a closed Helheim playtest this summer and drop more previews.
As always, we want to hear from you.
! ! Share your thoughts on Discord, Steam, or via the in-game feedback form. ! !
Your ideas help us shape Jotunnslayers into the game you deserve.
From the whole team - THANK YOU for being with us. There’s a long, intense summer ahead. Stay tuned.
[h2]THE SVARTALFHEIM DESCENT 0.4 UPDATE[/h2]
has just crashed into the underworld - and it’s one of our biggest drops yet for Jotunnslayers: Hordes of Hel! Strap in, because this one’s packed.
NEW MAP - SVARTALFHEIM
Dark mines, unstable machinery, and forgotten madness.
Welcome to Svartalfheim, a sprawling, mine-themed battlefield crisscrossed with minecart railways, heavy steel gates, and ancient dwarven mechanisms. This once-glorious domain of the Svartalfar was home to master artisans who crafted artifacts for mortals and gods alike - until something broke them.
Now, the ruins whisper of:
- New objectives tied to the sinister crystal that drove them mad
- Twisted map modifiers that will shake even the hardiest of warriors
- A brutal Construct Jötunn that guards the depths of the assembly line
BOSS SPOTLIGHT: The Construct Jötunn
An artificial colossus built by dwarves and powered by the same mysterious crystals mined throughout Svartalfheim.
Once a marvel of industrial might - equipped with saws, dredgers, and metallurgical tools - this Jötunn was upgraded for war when the descent into madness began. Now, it stands as the last line of defense… or perhaps the first line of vengeance.

NEW ENEMIES & MODIFIERS
Flyers, spitters, troll riders, and goblin raiding parties now roam the mines


Prepare for blinding, mob density spikes, and brutal choice-based hindrances

Objectives like Crush & Carry add new tactical twists

NEW GOD DUO - BROKK & SINDRI
Forge masters. Rune whisperers. Unmatched artisans.The legendary blacksmith brothers Brokk & Sindri join the Gods roster, though they’ve traded their anvil-forged weapons for the arcane art of Runecarving - because let’s face it, the Gods still have their weapons, but you don’t.
Their runes grant powerful passive stat bonuses to attacks, defense, and utility. Fully carving a rune unlocks peerless effects that can drastically enhance your build - for a price, of course.
No dwarf works for free.

NEW CLASS/HERO - THE WARDEN
The last of his kind. A walking fortress. A dwarf with nothing left but honor and appetite.Introducing the Warden, a shield-bearing vanguard who once protected the noblest halls of Svartalfheim. Now? He drinks deep from his keg and swings harder than ever.

He’s a semi-ranged, hammer-and-board hero with:
- Heavy defense
- Crowd control
- A hunger for gold, food, and glory
Innate Traits
- Ground Smash - Replaces dash with a knockback + AoE stomp
- Tower Shield - Passive chance to block and fully negate hits
- Iron Within - Immune to slows, +200 bonus HP





Subclasses
- Adventurer – Maximizes loot and XP gains
- Shieldbearer – Pure tank, pure pain
- Weapon Master – Turns your hammer into a god-tier weapon
FIRST COMMUNITY EVENT - HOBGOBLINS EVERYWHERE!
Two-week event starts today - May 13!
Introducing our first-ever limited-time event: Hobgoblins Everywhere!
A chaos-infused modifier spawns unique Hobgoblin enemies that:
- Drop exclusive loot
- Contribute to event-only challenges

Rewards
- Trophy: Unlock all 5 Hobgoblin weapons (one per class)
- Hobgoblin-themed weapons: Earned by slaying goblins with each character
Important Notes
- Optional - Event can be toggled off in settings (it’s on by default)
- Items won’t be exclusive forever - They’ll return closer to 1.0
- This event helps us test new systems and gather feedback.
So feel free to drop us feedback anytime!
OTHER IMPROVEMENTS AND FIXES
- Epilepsy warning screen added
- Color blindness accessibility settings were added
- Upgraded Trophy Room with new visuals and functionality
- Steam deck text optimization
- Reworked main menu news section for improved readability and navigation
Bug Fixes
- Improved general performance and stability
- Fixed issue where the game would not save on certain PCs
- Resolved issue causing long delays when exiting the game
- Fixed bug where exploding enemies would explode multiple times and survive
- Addressed issue preventing interaction with the main menu after leaving a review
- Fixed control rebinding issues on Steam Deck
- Fixed bug where exploding enemies in Jotunheim did not deal damage
And don’t forget - the Jotunnslayer artbook has been updated with new Svartalfheim content, including enemies, a new hero, environments, a boss, and new gods.
The soundtrack has also been updated with new music from Svartalfheim.
------------------------------------------
[h2]
WATCH THE FULL SVARTALFHEIM DESCENT TRAILER HERE [previewyoutube][/previewyoutube][/h2]
—----------------------------------------
LOOKING AHEAD
The journey continues. Here's what's next:
- 1.0 Launch coming later this year
- New realm: HELHEIM
- New God, new Class, and the long-awaited Endless Mode

Before that, we’ll host a closed Helheim playtest this summer and drop more previews.
As always, we want to hear from you.
! ! Share your thoughts on Discord, Steam, or via the in-game feedback form. ! !
Your ideas help us shape Jotunnslayers into the game you deserve.
From the whole team - THANK YOU for being with us. There’s a long, intense summer ahead. Stay tuned.
See you in HEL!