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Jotunnslayer DevBlog#5: Enhancements, Playtest Feedback, and What's Next

Hey Survivors!

Thank you so much for participating in the Jotunnslayer playtest and for the incredible feedback you've shared so far. Like we already mentioned multiple times, your input is invaluable at this stage of development. Remember, our next milestone is a polished and fine-tuned public demo, so your help during this playtest phase is crucial!

WE HEAR YOU!

While we've received plenty of praise for the overall experience in Jotunnslayer: Hordes of Hel, we want to share our future development direction, focusing on common feedback themes that we aim to improve.

Content Variety

We want more variety, too!

Have in mind that the playtest offered just a small glimpse of what's to come - one character and a single level. On the other hand, the Early Access release will feature a much larger pool of content, including more characters, weapons, gods, map and modifiers. We’ll also continue adding even more content periodically after the EA release.

Character Building

We're constantly improving character builds, but despite our efforts to ensure multiple viable options for each class, some ideas may not have hit the mark. In that sense, our next step is to analyze which builds are most popular, which skills are underused, and how we can enhance variety.

Impact of Skill Choices

We’re introducing evolved versions of each skill at level 4 to provide exciting goals and reward players for specializing their builds.

Challenge and Difficulty

Using analytics, we'll identify difficulty spikes and uneventful moments in players' runs to ensure a smoother and more engaging experience.


ANYTHING IMPROVED IN THE MEANTIME?

Absolutely! While focusing on new content and fine-tuning gameplay mechanics, we are making several technical improvements:

New Video and Controls Settings:

- Framerate cap
- Screen shake intensity
- Controller vibration intensity
- Key bindings





Better PS4 controller support
Enhanced support for ultra-wide screen resolutions

Performance optimizations:
- Ice shader optimization
- VFX pooling and culling improvements
- Decal renderer optimization
- Multiple bug fixes


THE ULTIMATE GOAL

Our core vision with Jotunnslayer focuses on a strong, polished game experience built around action roguelike and survivor genre pillars. But no worries, we also see vast opportunities for improvement and exploration. With our current ritual/event system, there's ample space to develop unique map mechanics, rituals, and bosses, making Jotunnslayer truly stand out is what we all strive for.


REQUEST YOUR SPOT IN THE PLAYTEST

The playtest period has been extended until further notice.

Sign up now to secure your spot!

Help us shape the future of Jotunnslayer. The feedback form is at the end of the playtest—please don't skip it!


If you haven’t already, join our awesome community of Survivors on Discord.

Thanks for helping us out!
Until the upcoming improvements, keep on slaying!
Cheers!