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Jotunnslayer Dev Blog #6 - What's different after the playtest?

Hey Jotunnslayers!

It's been a while since our last dev blog, and that's because we've been busy fixing, rethinking, designing, redesigning and improving Jotunnslayer based on your incessant waves of invaluable playtest feedback—thank you so much for that once again!

Today, we want to update you on the progress we've made in response to some of the topics you've frequently mentioned, as well as the current status of the build. So, in this episode of the Jotunnslayer Dev Blog #6, let's scratch the surface of the following:


Screen Shake - It's worth mentioning again that the screen shake issue has been addressed and the option to turn it off or reduce its visibility in the game will be available in the demo version. We've implemented a screen shake intensity slider, allowing you to adjust it from 0% to 200%.

Gameplay Mechanics - Based on your feedback, skill evolves have been added to the game. That being said, every skill now has its ultimate level. Since we are currently focused on refining the system architecture, some additional skills and items are on hold for now. We completely understand how eager you all are for new builds and content, and we promise that we are committed to delivering them over time. Rest assured, we have big plans for this game!

New Class Releases - We’re hard at work on the public demo, which will introduce a new character, the Seeress. Following that, two additional classes will be available in Early Access, with more classes to be added in future updates.

THE DARK SEERESS







New God Releases - New gods are definitely in our plans. While they won’t be implemented in the upcoming demo due to our current workload, they will be available in later versions and updates.

Quest Diversity - Even though other priorities have taken precedence for now and our team has been producing new content at a certain pace, we’ll definitely make quests more diverse in the Early Access version.

How about the UI/UX? Has it undergone any changes?

The GUI has been completely reworked, and the new version will be featured in the public demo. It’s sleeker and designed to allow for seamless addition of new content in the future. We’re eager to hear what you think of it!

Virtues (formerly Temple) UI BEFORE



Virtues UI AFTER











—-


In the second part, we want to share some exciting news that you might have been expecting:

Cologne, Jotunnslayer is coming to Gamescom!

If you’re planning to attend, be sure to drop by our booth at the

Indie Arena Booth, Hall 10.2, Booth F010g-E019f
August 21 - 25
Gamescom, Cologne


Let’s take this opportunity to meet, chat, and, of course, try out the exclusive Gamescom build of Jotunnslayer with plenty of new content!

Plus, beware—you might leave our booth sporting some Viking-style temporary tattoos!




We hope to see you there!
All you Vikings, feel free to keep leaving us questions in the Q&A thread on Discord.
More news (and some face reveals) is on the way!
Cheers!