Playtest Content 0.5.0 Patch Notes
[p]Hey Jotunnslayers! Check out the extended patch notes for update 0.5.0 and see what’s been added or fixed since the last update![/p][p][/p][hr][/hr][p][/p][h3]New Playtest 1 Content Available![/h3]
- [p]New Map: Helheim[/p]
- [p]New God: Nidhogg[/p]
- [p]New Class: Kinslayer[/p]
- [p]Overhauled Skill Shop UI[/p]
- [p]Gold now automatically converts into Skill Points after each run[/p]
- [p]Skill balance changes (detailed below)[/p]
- [p]Niflheim (Normal difficulty) rebalanced[/p]
- [p]Full keyboard navigation support in menus (keyboard-only gameplay improved)[/p]
- [p]Keyboard shortcuts now shown contextually in all menus[/p]
- [p]New Accessibility Options:[/p]
- [p]VFX opacity setting[/p]
- [p]Damage flash intensity setting[/p]
- [p]V-Sync disabled on Steam Deck to address performance issues[/p]
- [p]Added VFX Quality video setting[/p]
- [p]Settings menu cleaned up and reorganized[/p]
- [p]Event weapons now remain unlocked even after a save reset[/p]
- [p]Initial cost and scaling of skill points reduced[/p]
- [p]Food dropping in unreachable areas[/p]
- [p]Incorrect text colors in UI carousels[/p]
- [p]Incorrect collisions in Svartalfheim[/p]
- [p]Seismic Shock value tracked inaccurately[/p]
- [p]Jarl & Chieftain not moving/attacking after stun[/p]
- [p]Cave-In modifier spawning objects inside rocks[/p]
- [p]Iron Fist floating during/after cutscenes[/p]
- [p]Game freezing when Seeress destroys objects[/p]
- [p]Chests spawning half-buried in Muspelheim[/p]
- [p]Potential fix for loading screen freezes[/p]
- [p]Lower performance in Helheim[/p]
- [p]Missing translations for new content (placeholder English shown)[/p]
- [p]Text font preference not saved[/p]
- [p]Map unlock conditions not displayed[/p]
- [p]Random extra line in Niflheim (Normal) description[/p]
- [p]Golden Bat doesn’t fly away in Helheim[/p]
- [p]Puzzle objective in Muspelheim occasionally not completable[/p]
- [p]Placeholder cutscenes[/p]
- [p]Placeholder modifier icons[/p]
- [p]Fixed Block not triggering for some enemy skills[/p]
- [p]Skill cooldown resets no longer scale with cooldown length[/p]
- [p]Barrel Through (Passive): Knockback increased from Weak → Medium[/p]
- [p]Boiling Blood (Passive): Added +5% base Attack Speed[/p]
- [p]Time Manipulation: Attack Speed reduced from +10% → +7%[/p]
- [p]Spiteful Pace: Added +5% base Movement Speed[/p]
- [p]Healing Ward: Heal increased from 10/20/30 → 15/30/45[/p]
- [p]Witch (Subclass): Curse Chance 40%, Radius 5m, Trigger: Eldritch Ward[/p]
- [p]Haunting Wolf (Trait): Cooldown reduced from 5 → 2.5s[/p]
- [p]Apparition (Passive): Damage increased from 12 → 15[/p]
- [p]Chilling Bite (Passive): Slow Chance increased from 25% → 75%[/p]
- [p]Undying (Subclass): Trigger Chance: 30% → 40%, Heal: 30% → 40% of HP[/p]
- [p]Marksman (Subclass): Added +10% base Attack Speed[/p]
- [p]Basic Attack Damage: +10%[/p]
- [p]Flame Dancer: Burn Damage increased from +100% → +200%[/p]
- [p]Ash Disciple: God Skill Damage reduced from +35% → +25%[/p]
- [p]Shrapnel Pot:[/p]
- [p]Poison Chance: 30% → 50%[/p]
- [p]Cooldown: 5/4.5/4 → 4/3.5/3s[/p]
- [p]Evolve: Cooldown 3s → 2.5s[/p]
- [p]Flaming Ray: Fixed lifetime[/p]
- [p]Evolve: Fixed lifetime; Rotation speed -30%[/p]
- [p]Iron Fan (Passive): Cooldown reduction improved from 0.6 → 0.3s[/p]
- [p]Fire Trail (Passive): Chance increased from 35% → 45%[/p]
- [p]Lightning Nova (Passive): Now can also trigger on Dash, Chance 7%[/p]
- [p]General: Removed risks from the following:[/p]
- [p]Nasty Tricks, Gambler’s Luck, Jotunn’s Blood, Elusive Trickster, Tricks of the Trade, Special Delivery, Shapeshifter[/p]
- [p]Tricks of the Trade: Double Cast chance reduced from 15% → 12%[/p]
- [p]Laguz (Passive): Weapon Skill Cooldown: -7/14/21% → -8/16/24%[/p]
- [p]Evolve: Reset chance increased from 12% → 16%[/p]
- [p]Eiwaz (Passive): Effect Duration: 3/4.5/6 → 4/5.5/7[/p]
- [p]Kauna (Passive):[/p]
- [p]Banishes: +0/2/2 → 3/3/3[/p]
- [p]Rerolls: +0/0/4 → 0/5/5[/p]
- [p]Seals: +2/2/2 → 0/0/3[/p]
- [p]Evolve: Banishes +1 → +2; Rerolls +2 → +3[/p]
- [p]Local Ragnarok:[/p]
- [p]Cooldown: 55/50/45 → 45/40/35 (cannot be reset)[/p]
- [p]Evolve: Cooldown: 40 → 30, Stun Duration: 10s → 6s[/p]
- [p]Frost Ring: Freeze Chance reduced from 25/40/55% → 15/25/35%; Duration 2.5 → 1.8s[/p]
- [p]Evolve: Freeze Chance 55% → 40%; Duration 2.5 → 1.8s[/p]
- [p]Ice Surface: Added 25% Freeze Chance[/p]
- [p]Evolve: Also adds 25% Freeze Chance[/p]
- [p]Torrents (Passive): Cooldown reduction from -8/16/24% → -6/13/20%[/p]